Usage of BATTLE_PARTNER
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@@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
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struct Task *task = &gTasks[taskId];
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task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
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task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
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task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
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task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
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task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
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