Usage of BATTLE_PARTNER

This commit is contained in:
Eduardo Quezada
2022-08-27 01:26:13 -04:00
parent 6c457f42af
commit 15d611ba65
19 changed files with 148 additions and 148 deletions
+1 -1
View File
@@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
struct Task *task = &gTasks[taskId];
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);