Usage of BATTLE_PARTNER

This commit is contained in:
Eduardo Quezada
2022-08-27 01:26:13 -04:00
parent 6c457f42af
commit 15d611ba65
19 changed files with 148 additions and 148 deletions
+1 -1
View File
@@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != gBattleAnimAttacker
&& battler != (gBattleAnimAttacker ^ 2)
&& battler != BATTLE_PARTNER(gBattleAnimAttacker)
&& IsBattlerSpriteVisible(battler))
{
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);