Usage of BATTLE_PARTNER
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@@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
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if (IsBattlerSpriteVisible(battler))
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ResetBattleAnimBg(toBG2);
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battler = battlerCopy ^ 2;
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battler = BATTLE_PARTNER(battlerCopy);
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if (IsBattlerSpriteVisible(battler))
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ResetBattleAnimBg(toBG2 ^ var0);
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}
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