Usage of BATTLE_PARTNER

This commit is contained in:
Eduardo Quezada
2022-08-27 01:26:13 -04:00
parent 6c457f42af
commit 15d611ba65
19 changed files with 148 additions and 148 deletions
+2 -2
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@@ -31,8 +31,8 @@
#define B_POSITION_OPPONENT_RIGHT 3 #define B_POSITION_OPPONENT_RIGHT 3
// These macros can be used with either battler ID or positions to get the partner or the opposite mon // These macros can be used with either battler ID or positions to get the partner or the opposite mon
#define BATTLE_OPPOSITE(id) ((id) ^ 1) #define BATTLE_OPPOSITE(id) ((id) ^ BIT_SIDE)
#define BATTLE_PARTNER(id) ((id) ^ 2) #define BATTLE_PARTNER(id) ((id) ^ BIT_FLANK)
#define B_SIDE_PLAYER 0 #define B_SIDE_PLAYER 0
#define B_SIDE_OPPONENT 1 #define B_SIDE_OPPONENT 1
+6 -6
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@@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0]; bestMovePointsForTarget[i] = mostViableMovesScores[0];
// Don't use a move against ally if it has less than 100 points. // Don't use a move against ally if it has less than 100 points.
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) if (i == (BATTLE_PARTNER(sBattler_AI)) && bestMovePointsForTarget[i] < 100)
{ {
bestMovePointsForTarget[i] = -1; bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
@@ -1151,9 +1151,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
default: default:
return gBattlerTarget; return gBattlerTarget;
case AI_USER_PARTNER: case AI_USER_PARTNER:
return sBattler_AI ^ BIT_FLANK; return BATTLE_PARTNER(sBattler_AI);
case AI_TARGET_PARTNER: case AI_TARGET_PARTNER:
return gBattlerTarget ^ BIT_FLANK; return BATTLE_PARTNER(gBattlerTarget);
} }
} }
@@ -1316,7 +1316,7 @@ static void Cmd_count_usable_party_mons(void)
{ {
u32 position; u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId]; battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK; position = BATTLE_PARTNER(GetBattlerPosition(battlerId));
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
} }
else // In singles there's only one battlerId by side. else // In singles there's only one battlerId by side.
@@ -1799,7 +1799,7 @@ static void Cmd_if_has_move(void)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break; break;
case AI_USER_PARTNER: case AI_USER_PARTNER:
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].hp == 0)
{ {
gAIScriptPtr += 8; gAIScriptPtr += 8;
break; break;
@@ -1808,7 +1808,7 @@ static void Cmd_if_has_move(void)
{ {
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].moves[i] == *movePtr)
break; break;
} }
} }
+5 -5
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@@ -458,10 +458,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
battlerIn1 = *activeBattlerPtr; battlerIn1 = *activeBattlerPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)]) if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)))])
battlerIn2 = *activeBattlerPtr; battlerIn2 = *activeBattlerPtr;
else else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)));
} }
else else
{ {
@@ -557,7 +557,7 @@ void AI_TrySwitchOrUseItem(void)
else else
{ {
battlerIn1 = GetBattlerAtPosition(battlerIdentity); battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(battlerIdentity));
} }
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
@@ -653,10 +653,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
battlerIn1 = gActiveBattler; battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
battlerIn2 = gActiveBattler; battlerIn2 = gActiveBattler;
else else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
// UB: It considers the opponent only player's side even though it can battle alongside player. // UB: It considers the opponent only player's side even though it can battle alongside player.
opposingBattler = Random() & BIT_FLANK; opposingBattler = Random() & BIT_FLANK;
+4 -4
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@@ -883,7 +883,7 @@ static void Cmd_clearmonbg(void)
if (sMonAnimTaskIdArray[0] != TASK_NONE) if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE) if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else else
animBattlerId = 0; animBattlerId = 0;
@@ -990,8 +990,8 @@ static void Cmd_clearmonbg_static(void)
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else else
animBattlerId = 0; animBattlerId = 0;
@@ -1017,7 +1017,7 @@ static void Task_ClearMonBgStatic(u8 taskId)
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
ResetBattleAnimBg(toBG_2); ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
ResetBattleAnimBg(toBG_2 ^ 1); ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId); DestroyTask(taskId);
+2 -2
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@@ -777,8 +777,8 @@ void AnimTask_InitMementoShadow(u8 taskId)
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{ {
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE); MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
} }
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
+1 -1
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@@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1; task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET); task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+1 -1
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@@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{ {
if (battler != gBattleAnimAttacker if (battler != gBattleAnimAttacker
&& battler != (gBattleAnimAttacker ^ 2) && battler != BATTLE_PARTNER(gBattleAnimAttacker)
&& IsBattlerSpriteVisible(battler)) && IsBattlerSpriteVisible(battler))
{ {
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
+1 -1
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@@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2); ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2; battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2 ^ var0); ResetBattleAnimBg(toBG2 ^ var0);
} }
+6 -6
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@@ -217,7 +217,7 @@ static void Intro_WaitForHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
finished = TRUE; finished = TRUE;
} }
@@ -236,7 +236,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void) static void Intro_ShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -245,10 +245,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
+20 -20
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@@ -234,25 +234,25 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
twoMons = TRUE; twoMons = TRUE;
} }
gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK]; gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)];
if (healthboxAnimDone) if (healthboxAnimDone)
{ {
if (twoMons == TRUE) if (twoMons == TRUE)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
} }
@@ -263,8 +263,8 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
if (GetBattlerPosition(gActiveBattler) == 3) if (GetBattlerPosition(gActiveBattler) == 3)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
@@ -296,20 +296,20 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& IsDoubleBattle() && IsDoubleBattle()
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -320,7 +320,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -349,8 +349,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -360,8 +360,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
+20 -20
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@@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
// If healthbox and shiny anim are done // If healthbox and shiny anim are done
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
// Reset shiny anim (even if it didn't occur) // Reset shiny anim (even if it didn't occur)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle()) if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
// Start shiny animation if applicable for 2nd pokemon // Start shiny animation if applicable for 2nd pokemon
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
// Show healthbox after ball anim // Show healthbox after ball anim
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
// Restore bgm after cry has played and healthbox anim is started // Restore bgm after cry has played and healthbox anim is started
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (bgmRestored && battlerAnimsDone) if (bgmRestored && battlerAnimsDone)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
@@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim; gTasks[taskId].func = Task_LaunchLvlUpAnim;
else else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_battler; u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId; u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK; battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+10 -10
View File
@@ -229,7 +229,7 @@ static void Intro_WaitForHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
finished = TRUE; finished = TRUE;
} }
@@ -248,7 +248,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void) static void Intro_ShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -257,10 +257,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -336,7 +336,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBank; gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim; gTasks[taskId].func = Task_LaunchLvlUpAnim;
else else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -431,7 +431,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_bank; u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId; u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK; battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -448,8 +448,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+17 -17
View File
@@ -226,9 +226,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
@@ -238,13 +238,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
return; return;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
return; return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
} }
@@ -263,19 +263,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -286,7 +286,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -317,8 +317,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -328,8 +328,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
+15 -15
View File
@@ -215,27 +215,27 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
} }
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle()) if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -251,7 +251,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
@@ -278,21 +278,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
} }
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -303,7 +303,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -327,7 +327,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
+11 -11
View File
@@ -289,21 +289,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
@@ -324,13 +324,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
+3 -3
View File
@@ -1060,7 +1060,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{ {
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{ {
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
PlaySE(SE_LOW_HEALTH); PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
} }
@@ -1073,7 +1073,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
return; return;
} }
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
{ {
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
return; return;
@@ -1087,7 +1087,7 @@ void BattleStopLowHpSound(void)
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle()) if (IsDoubleBattle())
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(playerBattler)].lowHpSong = 0;
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
} }
+4 -4
View File
@@ -4432,7 +4432,7 @@ static void HandleTurnActionSelectionState(void)
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|| (position & BIT_FLANK) != B_FLANK_LEFT || (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
{ {
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i); BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
} }
@@ -4545,9 +4545,9 @@ static void UpdateBattlerPartyOrdersOnSwitch(void)
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
} }
+14 -14
View File
@@ -5087,7 +5087,7 @@ static void Cmd_openpartyscreen(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (BATTLE_PARTNER(gActiveBattler))), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@@ -5164,9 +5164,9 @@ static void Cmd_switchhandleorder(void)
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{ {
@@ -7189,7 +7189,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE / 2; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
@@ -7207,7 +7207,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE / 2; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{ {
@@ -7234,7 +7234,7 @@ static void Cmd_forcerandomswitch(void)
minNeeded = 1; minNeeded = 1;
} }
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
@@ -7243,7 +7243,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE; monsCount = PARTY_SIZE;
minNeeded = 2; minNeeded = 2;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else else
{ {
@@ -7296,7 +7296,7 @@ static void Cmd_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0); SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1); SwitchPartyOrderLinkMulti(BATTLE_PARTNER(gBattlerTarget), i, 1);
} }
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
@@ -7642,7 +7642,7 @@ static void Cmd_updatestatusicon(void)
} }
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{ {
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
@@ -8310,7 +8310,7 @@ static void Cmd_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER; gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
} }
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
@@ -8360,7 +8360,7 @@ static void Cmd_healpartystatus(void)
gBattleMons[gBattlerAttacker].status1 = 0; gBattleMons[gBattlerAttacker].status1 = 0;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE; gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{ {
@@ -9068,7 +9068,7 @@ static void Cmd_settaunt(void)
static void Cmd_trysethelpinghand(void) static void Cmd_trysethelpinghand(void)
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
@@ -9745,7 +9745,7 @@ static void Cmd_settypetoterrain(void)
// Unused // Unused
static void Cmd_pursuitdoubles(void) static void Cmd_pursuitdoubles(void)
{ {
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+6 -6
View File
@@ -200,13 +200,13 @@ void HandleAction_UseMove(void)
{ {
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
else else
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
} }
@@ -239,7 +239,7 @@ void HandleAction_UseMove(void)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
else else
@@ -249,13 +249,13 @@ void HandleAction_UseMove(void)
{ {
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
else else
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
} }
@@ -1799,7 +1799,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
BattleScriptExecute(BattleScript_MonTookFutureAttack); BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0) && gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK; gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
} }