Merge branch 'master' into decompile_battle_tent
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@@ -785,7 +785,7 @@ struct SaveBlock1
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 filler_2F;
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/*0x30*/ u8 flashLevel;
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/*0x32*/ u16 mapDataId;
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/*0x32*/ u16 mapLayoutId;
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/*0x34*/ u16 mapView[0x100];
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/*0x234*/ u8 playerPartyCount;
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/*0x238*/ struct Pokemon playerParty[PARTY_SIZE];
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