use better m4a variable/constant names
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@@ -67,52 +67,22 @@ struct ToneData
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u8 release;
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};
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#define SOUND_CHANNEL_SF_START 0x80
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#define SOUND_CHANNEL_SF_STOP 0x40
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#define SOUND_CHANNEL_SF_LOOP 0x10
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#define SOUND_CHANNEL_SF_IEC 0x04
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#define SOUND_CHANNEL_SF_ENV 0x03
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#define SOUND_CHANNEL_SF_ENV_ATTACK 0x03
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#define SOUND_CHANNEL_SF_ENV_DECAY 0x02
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#define SOUND_CHANNEL_SF_ENV_SUSTAIN 0x01
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#define SOUND_CHANNEL_SF_ON (SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_STOP | SOUND_CHANNEL_SF_IEC | SOUND_CHANNEL_SF_ENV)
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#define CGB_CHANNEL_MO_PIT 0x02
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#define CGB_CHANNEL_MO_VOL 0x01
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struct CgbChannel
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{
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u8 sf; // 0x0
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u8 ty; // 0x1
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u8 rightVolume; // 0x2
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u8 leftVolume; // 0x3
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u8 at; // 0x4
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u8 de; // 0x5
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u8 su; // 0x6
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u8 re; // 0x7
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u8 ky; // 0x8
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u8 ev; // 0x9
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u8 eg; // 0xA
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u8 ec; // 0xB
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u8 echoVolume; // 0xC
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u8 echoLength; // 0xD
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u8 d1; // 0xE
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u8 d2; // 0xF
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u8 gt; // 0x10
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u8 mk; // 0x11
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u8 ve; // 0x12
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u8 pr; // 0x13
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u8 rp; // 0x14
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u8 d3[3]; // 0x15, 0x16, 0x17
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u8 d5; // 0x18
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u8 sg; // 0x19
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u8 n4; // 0x1A
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u8 pan; // 0x1B
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u8 panMask; // 0x1C
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u8 mo; // 0x1D
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u8 le; // 0x1E
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u8 sw; // 0x1F
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u32 fr; // 0x20
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u32 *wp;
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u32 cp;
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u32 tp;
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u32 pp;
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u32 np;
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u8 d4[8];
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};
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struct MusicPlayerTrack;
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struct SoundChannel
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{
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u8 status;
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u8 statusFlags;
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u8 type;
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u8 rightVolume;
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u8 leftVolume;
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@@ -120,29 +90,72 @@ struct SoundChannel
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u8 decay;
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u8 sustain;
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u8 release;
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u8 ky;
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u8 ev;
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u8 er;
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u8 el;
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u8 echoVolume;
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u8 echoLength;
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u8 d1;
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u8 d2;
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u8 gt;
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u8 mk;
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u8 ve;
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u8 pr;
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u8 rp;
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u8 d3[3];
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u32 ct;
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u32 fw;
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u32 freq;
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struct WaveData *wav;
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u32 cp;
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u8 key;
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u8 envelopeVolume;
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u8 envelopeGoal;
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u8 envelopeCounter;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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u8 dummy1;
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u8 dummy2;
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u8 gateTime;
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u8 midiKey;
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u8 velocity;
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u8 priority;
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u8 rhythmPan;
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u8 dummy3[3];
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u8 dummy5;
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u8 sustainGoal;
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u8 n4; // NR[1-4]4 register (initial, length bit)
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u8 pan;
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u8 panMask;
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u8 modify;
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u8 length;
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u8 sweep;
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u32 frequency;
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u32 *wavePointer; // instructs CgbMain to load targeted wave
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u32 *currentPointer; // stores the currently loaded wave
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struct MusicPlayerTrack *track;
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u32 pp;
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u32 np;
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u32 d4;
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void *prevChannelPointer;
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void *nextChannelPointer;
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u8 dummy4[8];
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};
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struct MusicPlayerTrack;
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struct SoundChannel
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{
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u8 statusFlags;
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u8 type;
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u8 rightVolume;
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u8 leftVolume;
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u8 attack;
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u8 decay;
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u8 sustain;
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u8 release;
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u8 key; // midi key as it was translated into final pitch
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u8 envelopeVolume;
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u8 envelopeVolumeRight;
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u8 envelopeVolumeLeft;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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u8 dummy1;
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u8 dummy2;
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u8 gateTime;
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u8 midiKey; // midi key as it was used in the track data
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u8 velocity;
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u8 priority;
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u8 rhythmPan;
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u8 dummy3[3];
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u32 count;
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u32 fw;
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u32 frequency;
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struct WaveData *wav;
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s8 *currentPointer;
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struct MusicPlayerTrack *track;
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void *prevChannelPointer;
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void *nextChannelPointer;
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u32 dummy4;
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u16 xpi;
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u16 xpc;
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};
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@@ -151,6 +164,16 @@ struct SoundChannel
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#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
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struct MusicPlayerInfo;
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typedef void (*MPlayFunc)();
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typedef void (*PlyNoteFunc)(u32, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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typedef void (*CgbSoundFunc)(void);
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typedef void (*CgbOscOffFunc)(u8);
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typedef u32 (*MidiKeyToCgbFreqFunc)(u8, u8, u8);
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typedef void (*ExtVolPitFunc)(void);
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typedef void (*MPlayMainFunc)(struct MusicPlayerInfo *);
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struct SoundInfo
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{
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// This field is normally equal to ID_NUMBER but it is set to other
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@@ -168,7 +191,7 @@ struct SoundInfo
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u8 freq;
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u8 mode;
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u8 c15;
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u8 c15; // periodically counts from 14 downto 0 (15 states)
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u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
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u8 maxLines;
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u8 gap[3];
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@@ -176,14 +199,14 @@ struct SoundInfo
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s32 pcmFreq;
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s32 divFreq;
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struct CgbChannel *cgbChans;
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u32 func;
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u32 intp;
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void (*CgbSound)(void);
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void (*CgbOscOff)(u8);
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u32 (*MidiKeyToCgbFreq)(u8, u8, u8);
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u32 MPlayJumpTable;
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u32 plynote;
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u32 ExtVolPit;
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MPlayMainFunc MPlayMainHead;
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struct MusicPlayerInfo *musicPlayerHead;
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CgbSoundFunc CgbSound;
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CgbOscOffFunc CgbOscOff;
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MidiKeyToCgbFreqFunc MidiKeyToCgbFreq;
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MPlayFunc *MPlayJumpTable;
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PlyNoteFunc plynote;
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ExtVolPitFunc ExtVolPit;
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u8 gap2[16];
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struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
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s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
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@@ -270,8 +293,8 @@ struct MusicPlayerTrack
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u8 lfoDelay;
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u8 lfoDelayC;
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u8 priority;
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u8 echoVolume;
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u8 echoLength;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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struct SoundChannel *chan;
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struct ToneData tone;
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u8 gap[10];
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@@ -312,8 +335,8 @@ struct MusicPlayerInfo
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struct MusicPlayerTrack *tracks;
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struct ToneData *tone;
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u32 ident;
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u32 func;
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u32 intp;
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MPlayMainFunc MPlayMainNext;
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struct MusicPlayerInfo *musicPlayerNext;
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};
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struct MusicPlayer
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@@ -351,7 +374,7 @@ extern struct MusicPlayerTrack gPokemonCryTracks[];
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extern char SoundMainRAM[];
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extern void *gMPlayJumpTable[];
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extern MPlayFunc gMPlayJumpTable[];
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typedef void (*XcmdFunc)(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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extern const XcmdFunc gXcmdTable[];
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@@ -380,7 +403,7 @@ u32 umul3232H32(u32 multiplier, u32 multiplicand);
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void SoundMain(void);
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void SoundMainBTM(void);
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void TrackStop(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
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void MPlayMain(void);
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void MPlayMain(struct MusicPlayerInfo *);
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void RealClearChain(void *x);
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void MPlayContinue(struct MusicPlayerInfo *mplayInfo);
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@@ -400,7 +423,7 @@ void CgbOscOff(u8);
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void CgbModVol(struct CgbChannel *chan);
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u32 MidiKeyToCgbFreq(u8, u8, u8);
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void DummyFunc(void);
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void MPlayJumpTableCopy(void **mplayJumpTable);
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void MPlayJumpTableCopy(MPlayFunc *mplayJumpTable);
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void SampleFreqSet(u32 freq);
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void m4aSoundVSyncOn(void);
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void m4aSoundVSyncOff(void);
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@@ -448,7 +471,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_note(u32 note_cmd, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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// extended sound command handler functions
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void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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