Fix some frontier gfx, adjacent cleanup

This commit is contained in:
GriffinR
2023-07-31 20:00:34 -04:00
parent da238562f0
commit 16c0be7ed2
17 changed files with 428 additions and 612 deletions

View File

@@ -55,7 +55,7 @@
#define TRAINER_HILL_OTID 0x10000000
// The full map of each Trainer Hill floor is 16x21.
// The first 5x21 at the top is the entrance/exit area,
// The first 16x5 at the top is the entrance/exit area,
// and the remaining 16x16 is the randomized portion of
// the room where the trainers are.
#define HILL_FLOOR_WIDTH 16

View File

@@ -5018,9 +5018,9 @@ extern const u32 gPokenavOptions_Gfx[];
extern const u16 gPokenavOptions_Pal[];
// Battle Factory Screen
extern const u16 gFrontierFactorySelectMenu_Gfx[];
extern const u16 gFrontierFactorySelectMenu_Tilemap[];
extern const u16 gFrontierFactorySelectMenu_Pal[];
extern const u16 gFrontierFactoryMenu_Gfx[34 * TILE_SIZE_4BPP / 2];
extern const u16 gFrontierFactoryMenu_Tilemap[];
extern const u16 gFrontierFactoryMenu_Pal[];
// Object event pals
extern const u16 gObjectEventPal_Brendan[];