Fix some frontier gfx, adjacent cleanup
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@@ -55,7 +55,7 @@
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#define TRAINER_HILL_OTID 0x10000000
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// The full map of each Trainer Hill floor is 16x21.
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// The first 5x21 at the top is the entrance/exit area,
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// The first 16x5 at the top is the entrance/exit area,
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// and the remaining 16x16 is the randomized portion of
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// the room where the trainers are.
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#define HILL_FLOOR_WIDTH 16
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