Fix some frontier gfx, adjacent cleanup
This commit is contained in:
@@ -5018,9 +5018,9 @@ extern const u32 gPokenavOptions_Gfx[];
|
||||
extern const u16 gPokenavOptions_Pal[];
|
||||
|
||||
// Battle Factory Screen
|
||||
extern const u16 gFrontierFactorySelectMenu_Gfx[];
|
||||
extern const u16 gFrontierFactorySelectMenu_Tilemap[];
|
||||
extern const u16 gFrontierFactorySelectMenu_Pal[];
|
||||
extern const u16 gFrontierFactoryMenu_Gfx[34 * TILE_SIZE_4BPP / 2];
|
||||
extern const u16 gFrontierFactoryMenu_Tilemap[];
|
||||
extern const u16 gFrontierFactoryMenu_Pal[];
|
||||
|
||||
// Object event pals
|
||||
extern const u16 gObjectEventPal_Brendan[];
|
||||
|
||||
Reference in New Issue
Block a user