Fix some frontier gfx, adjacent cleanup
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@@ -698,8 +698,8 @@ static const u8 *const sRecordsWindowChallengeTexts[][2] =
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static const u8 *const sLevelModeText[] =
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{
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gText_RecordsLv50,
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gText_RecordsOpenLevel,
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[FRONTIER_LVL_50] = gText_RecordsLv50,
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[FRONTIER_LVL_OPEN] = gText_RecordsOpenLevel,
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};
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static const u8 *const sHallFacilityToRecordsText[] =
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