Fix some frontier gfx, adjacent cleanup

This commit is contained in:
GriffinR
2023-07-31 20:00:34 -04:00
parent da238562f0
commit 16c0be7ed2
17 changed files with 428 additions and 612 deletions

View File

@@ -955,7 +955,7 @@ const u32 gDomeTourneyInfoCard_Gfx[] = INCBIN_U32("graphics/battle_frontier/tour
const u32 gDomeTourneyInfoCard_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_info_card_tilemap.bin.lz");
const u32 gDomeTourneyInfoCardBg_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_info_card_bg.bin.lz");
const u32 gDomeTourneyTreeButtons_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.4bpp.lz"); // exit/cancel and pokeball buttons
const u32 gDomeTourneyTree_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney.gbapal.lz");
const u32 gDomeTourneyTree_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.gbapal.lz");
const u32 gDomeTourneyTreeButtons_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_buttons.gbapal.lz");
const u32 gDomeTourneyMatchCardBg_Pal[] = INCBIN_U32("graphics/battle_frontier/tourney_match_card_bg.gbapal.lz");
@@ -1216,13 +1216,9 @@ const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4
#include "data/graphics/mail.h"
const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
const u16 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.4bpp");
const u16 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.4bpp");
const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");
const u16 gFrontierFactoryMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/menu.gbapal");
const u16 gFrontierFactoryMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/menu.4bpp");
const u16 gFrontierFactoryMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_screen/menu.bin");
const u32 gFrontierPassMedals_Gfx[] = INCBIN_U32("graphics/frontier_pass/medals.4bpp.lz");