Merge pull request #1177 from PokeCodec/MatchEmerald
Match All but 2 remaining naked functions
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@@ -7,16 +7,6 @@
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#define FLOOR_WALKABLE_METATILE 0x28D
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#define FLOOR_EXIT_METATILE 0x28E
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#define HINT_EXIT_DIRECTION 0
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#define HINT_REMAINING_ITEMS 1
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#define HINT_REMAINING_TRAINERS 2
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#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3
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#define HINT_EXIT_SHORT_REMAINING_ITEMS 4
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#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5
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#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6
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#define HINT_EXIT_FAR_REMAINING_TRAINERS 7
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#define HINT_EXIT_FAR_REMAINING_ITEMS 8
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#define OBJ_TRAINERS 0
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#define OBJ_ITEMS 1
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@@ -1,6 +1,10 @@
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#ifndef GUARD_RGB_H
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#define GUARD_RGB_H
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#define GET_R(color) ((color) & 0x1F)
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#define GET_G(color) (((color) >> 5) & 0x1F)
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#define GET_B(color) (((color) >> 10) & 0x1F)
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#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
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#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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@@ -99,7 +99,7 @@
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#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
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// Macros for checking the joypad
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#define TEST_BUTTON(field, button) ({(field) & (button);})
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#define TEST_BUTTON(field, button) ((field) & (button))
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#define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button)
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#define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button)
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#define JOY_HELD_RAW(button) TEST_BUTTON(gMain.heldKeysRaw, button)
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@@ -313,7 +313,7 @@ bool32 WaitForHelpBar(void);
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void sub_81C78A0(void);
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bool32 MainMenuLoopedTaskIsBusy(void);
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void sub_81C7FDC(void);
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void sub_81C79BC(const u16 *a0, const u16 *a1, u32 a2, u32 a3, u32 a4, u16 *a5);
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void sub_81C79BC(const u16 *a0, const u16 *a1, int a2, int a3, int a4, u16 *palette);
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void sub_81C7B40(void);
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struct Sprite *PauseSpinningPokenavSprite(void);
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void ResumeSpinningPokenavSprite(void);
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