Use the ITEM_NONE constant for the registeredItem save block field

This commit is contained in:
SphericalIce
2022-12-18 21:05:37 +00:00
parent 2aa6a9c164
commit 17052d4547
2 changed files with 4 additions and 3 deletions

View File

@@ -987,7 +987,7 @@ static void BagMenu_ItemPrintCallback(u8 windowId, u32 itemIndex, u8 y)
else else
{ {
// Print registered icon // Print registered icon
if (gSaveBlock1Ptr->registeredItem && gSaveBlock1Ptr->registeredItem == itemId) if (gSaveBlock1Ptr->registeredItem != ITEM_NONE && gSaveBlock1Ptr->registeredItem == itemId)
BlitBitmapToWindow(windowId, sRegisteredSelect_Gfx, 96, y - 1, 24, 16); BlitBitmapToWindow(windowId, sRegisteredSelect_Gfx, 96, y - 1, 24, 16);
} }
} }
@@ -1909,7 +1909,7 @@ static void ItemMenu_Register(u8 taskId)
u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket]; u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
if (gSaveBlock1Ptr->registeredItem == gSpecialVar_ItemId) if (gSaveBlock1Ptr->registeredItem == gSpecialVar_ItemId)
gSaveBlock1Ptr->registeredItem = 0; gSaveBlock1Ptr->registeredItem = ITEM_NONE;
else else
gSaveBlock1Ptr->registeredItem = gSpecialVar_ItemId; gSaveBlock1Ptr->registeredItem = gSpecialVar_ItemId;
DestroyListMenuTask(tListTaskId, scrollPos, cursorPos); DestroyListMenuTask(tListTaskId, scrollPos, cursorPos);

View File

@@ -44,6 +44,7 @@
#include "berry_powder.h" #include "berry_powder.h"
#include "mystery_gift.h" #include "mystery_gift.h"
#include "union_room_chat.h" #include "union_room_chat.h"
#include "constants/items.h"
extern const u8 EventScript_ResetAllMapFlags[]; extern const u8 EventScript_ResetAllMapFlags[];
@@ -181,7 +182,7 @@ void NewGameInitData(void)
ResetPokemonStorageSystem(); ResetPokemonStorageSystem();
ClearRoamerData(); ClearRoamerData();
ClearRoamerLocationData(); ClearRoamerLocationData();
gSaveBlock1Ptr->registeredItem = 0; gSaveBlock1Ptr->registeredItem = ITEM_NONE;
ClearBag(); ClearBag();
NewGameInitPCItems(); NewGameInitPCItems();
ClearPokeblocks(); ClearPokeblocks();