Decompile battle_intro.c (#444)
This commit is contained in:
@@ -9,11 +9,11 @@ enum
|
||||
{
|
||||
BG_ANIM_SCREEN_SIZE,
|
||||
BG_ANIM_AREA_OVERFLOW_MODE,
|
||||
BG_ANIM2,
|
||||
BG_ANIM_MOSAIC,
|
||||
BG_ANIM_CHAR_BASE_BLOCK,
|
||||
BG_ANIM_PRIORITY,
|
||||
BG_ANIM_5,
|
||||
BG_ANIM_6
|
||||
BG_ANIM_PALETTES_MODE,
|
||||
BG_ANIM_SCREEN_BASE_BLOCK,
|
||||
};
|
||||
|
||||
struct UnknownAnimStruct2
|
||||
@@ -67,11 +67,11 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
||||
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
|
||||
void sub_80A477C(bool8);
|
||||
|
||||
// battle_anim_80FE840.s
|
||||
// battle_intro.s
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
|
||||
void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7);
|
||||
void HandleIntroSlide(u8 terrainId);
|
||||
u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
||||
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
||||
|
||||
// battle_anim_80A5C6C.s
|
||||
void sub_80A6450(struct Sprite *sprite);
|
||||
|
||||
Reference in New Issue
Block a user