Decompile battle_intro.c (#444)
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@@ -40,10 +40,10 @@ static void sub_8117FD0(u8);
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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// no clue what these are...
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// possibly some register offsets
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const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
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const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
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// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding
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// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
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const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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void sub_8116620(u8 taskId)
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{
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