Convert to -g; will be required for eliminating fakematches.
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@@ -5035,14 +5035,9 @@ static void Cmd_openpartyscreen(void)
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hitmarkerFaintBits = gHitMarker >> 0x1C;
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gBattlerFainted = 0;
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while (1)
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{
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if (gBitTable[gBattlerFainted] & hitmarkerFaintBits)
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break;
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if (gBattlerFainted >= gBattlersCount)
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break;
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while (!(gBitTable[gBattlerFainted] & hitmarkerFaintBits)
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&& gBattlerFainted < gBattlersCount)
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gBattlerFainted++;
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}
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if (gBattlerFainted == gBattlersCount)
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gBattlescriptCurrInstr = jumpPtr;
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