Label most of the anim tags
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@@ -6,6 +6,7 @@
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/game_stat.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_script.inc"
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.include "constants/constants.inc"
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@@ -922,7 +923,7 @@ BattleScript_EffectFocusEnergy::
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BattleScript_EffectRecoil::
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setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
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incrementgamestat 0x1B
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incrementgamestat GAME_STAT_USED_STRUGGLE
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goto BattleScript_EffectHit
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BattleScript_EffectConfuse::
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@@ -1200,7 +1201,7 @@ BattleScript_EffectSplash::
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ppreduce
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attackanimation
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waitanimation
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incrementgamestat 0x1A
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incrementgamestat GAME_STAT_USED_SPLASH
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printstring STRINGID_BUTNOTHINGHAPPENED
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waitmessage 0x40
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goto BattleScript_MoveEnd
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