Merge branch 'master' into secret_base
This commit is contained in:
114
include/battle.h
114
include/battle.h
@@ -229,6 +229,7 @@
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||||
#define BATTLE_TERRAIN_ROCK 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_INSIDE 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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@@ -348,7 +349,7 @@ struct UnknownFlags
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||||
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||||
struct DisableStruct
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||||
{
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/*0x00*/ u32 unk0;
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/*0x00*/ u32 transformedMonPersonality;
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/*0x04*/ u16 disabledMove;
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/*0x06*/ u16 encoredMove;
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/*0x08*/ u8 protectUses;
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@@ -636,10 +637,10 @@ struct BattleStruct
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u8 field_91;
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u8 field_92;
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u8 field_93;
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u8 field_94;
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u8 field_95;
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u8 field_96;
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u8 field_97;
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u8 wallyBattleState;
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u8 wallyMovesState;
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u8 wallyWaitFrames;
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u8 wallyMoveFrames;
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u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
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u8 field_A0;
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u8 field_A1;
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@@ -657,7 +658,7 @@ struct BattleStruct
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u8 field_B3;
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void (*savedCallback)(void);
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u16 usedHeldItems[BATTLE_BANKS_COUNT];
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u8 field_C0[4];
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u8 chosenItem[4]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[BATTLE_BANKS_COUNT];
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@@ -772,38 +773,39 @@ extern struct BattleStruct* gBattleStruct;
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#define MOVE_EFFECT_AFFECTS_USER 0x40
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#define MOVE_EFFECT_CERTAIN 0x80
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// battle animations ids
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// table ids for general animations
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#define B_ANIM_CASTFORM_CHANGE 0x0
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#define B_ANIM_STATS_CHANGE 0x1
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#define B_ANIM_SUBSTITUTE_FADE 0x2
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#define B_ANIM_SUBSTITUTE_APPEAR 0x3
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#define B_ANIM_x4 0x4
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#define B_ANIM_ITEM_KNOCKOFF 0x5
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#define B_ANIM_TURN_TRAP 0x6
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#define B_ANIM_ITEM_EFFECT 0x7
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#define B_ANIM_SMOKEBALL_ESCAPE 0x8
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#define B_ANIM_HANGED_ON 0x9
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#define B_ANIM_RAIN_CONTINUES 0xA
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#define B_ANIM_SUN_CONTINUES 0xB
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#define B_ANIM_SANDSTORM_CONTINUES 0xC
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#define B_ANIM_HAIL_CONTINUES 0xD
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#define B_ANIM_LEECH_SEED_DRAIN 0xE
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#define B_ANIM_MON_HIT 0xF
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#define B_ANIM_ITEM_STEAL 0x10
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#define B_ANIM_SNATCH_MOVE 0x11
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#define B_ANIM_FUTURE_SIGHT_HIT 0x12
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#define B_ANIM_x13 0x13
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#define B_ANIM_x14 0x14
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#define B_ANIM_INGRAIN_HEAL 0x15
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#define B_ANIM_WISH_HEAL 0x16
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#define B_ANIM_CASTFORM_CHANGE 0x0
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#define B_ANIM_STATS_CHANGE 0x1
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#define B_ANIM_SUBSTITUTE_FADE 0x2
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#define B_ANIM_SUBSTITUTE_APPEAR 0x3
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#define B_ANIM_x4 0x4
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#define B_ANIM_ITEM_KNOCKOFF 0x5
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#define B_ANIM_TURN_TRAP 0x6
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||||
#define B_ANIM_ITEM_EFFECT 0x7
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||||
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
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||||
#define B_ANIM_HANGED_ON 0x9
|
||||
#define B_ANIM_RAIN_CONTINUES 0xA
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||||
#define B_ANIM_SUN_CONTINUES 0xB
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||||
#define B_ANIM_SANDSTORM_CONTINUES 0xC
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||||
#define B_ANIM_HAIL_CONTINUES 0xD
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||||
#define B_ANIM_LEECH_SEED_DRAIN 0xE
|
||||
#define B_ANIM_MON_HIT 0xF
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||||
#define B_ANIM_ITEM_STEAL 0x10
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||||
#define B_ANIM_SNATCH_MOVE 0x11
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||||
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
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||||
#define B_ANIM_x13 0x13
|
||||
#define B_ANIM_x14 0x14
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||||
#define B_ANIM_INGRAIN_HEAL 0x15
|
||||
#define B_ANIM_WISH_HEAL 0x16
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||||
#define B_ANIM_x17 0x17
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||||
#define B_ANIM_x18 0x18
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||||
#define B_ANIM_x19 0x19
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||||
#define B_ANIM_x1A 0x1A
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||||
#define B_ANIM_x1B 0x1B
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||||
#define B_ANIM_x1C 0x1C
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||||
#define B_ANIM_x1D 0x1D
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||||
// special animations table
|
||||
#define B_ANIM_LVL_UP 0x0
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||||
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
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||||
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
|
||||
#define B_ANIM_BALL_THROW 0x3
|
||||
#define B_ANIM_SAFARI_BALL_THROW 0x4
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||||
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
|
||||
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
|
||||
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||||
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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||||
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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||||
@@ -878,6 +880,26 @@ void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
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||||
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
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||||
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
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||||
void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
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||||
void nullsub_24(u16 arg0);
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||||
void nullsub_25(u8 arg0);
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||||
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
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||||
void sub_805D714(struct Sprite *sprite);
|
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void DecompressTrainerBackPic(u16 backPicId, u8 bank);
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||||
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
|
||||
void sub_805D7AC(struct Sprite *sprite);
|
||||
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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||||
void sub_805EB9C(u8 arg0);
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||||
void sub_805E394(void);
|
||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
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||||
void DoStatusAnimation(bool8 isStatus2, u32 status);
|
||||
void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
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||||
bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
|
||||
void CopyBattleSpriteInvisibility(u8 bank);
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||||
u16 ChooseMoveAndTargetInBattlePalace(void);
|
||||
void LoadBattleBarGfx(u8 arg0);
|
||||
bool8 mplay_80342A4(u8 bank);
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||||
void sub_805EEE0(u8 bank);
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -890,7 +912,6 @@ enum
|
||||
BACK_PIC_WALLY,
|
||||
BACK_PIC_STEVEN
|
||||
};
|
||||
void LoadBackTrainerBankSpriteGfx(u8 backPicId, u8 bank);
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||||
|
||||
// rom_80A5C6C
|
||||
u8 GetBankSide(u8 bank);
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||||
@@ -916,7 +937,7 @@ struct BattleAnimationInfo
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||||
u8 field_5;
|
||||
u8 field_6;
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||||
u8 field_7;
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||||
u8 field_8;
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||||
u8 ballThrowCaseId;
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||||
u8 field_9_x1 : 1;
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||||
u8 field_9_x2 : 1;
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||||
u8 field_9_x1C : 3;
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||||
@@ -931,11 +952,18 @@ struct BattleHealthboxInfo
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||||
u8 flag_x2 : 1;
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||||
u8 flag_x4 : 1;
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||||
u8 flag_x8 : 1;
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||||
u8 flag_x10 : 1;
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||||
u8 field_1;
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u8 statusAnimActive : 1; // x10
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u8 animFromTableActive : 1; // x20
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u8 specialAnimActive : 1; //x40
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u8 flag_x80 : 1;
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u8 field_1_x1 : 1;
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u8 field_1_x1E : 4;
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u8 field_1_x20 : 1;
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u8 field_1_x40 : 1;
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u8 field_1_x80 : 1;
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u8 field_2;
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||||
u8 field_3;
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||||
u8 field_4;
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u8 animationState;
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u8 field_5;
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u8 field_6;
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u8 field_7;
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@@ -950,7 +978,7 @@ struct BattleBarInfo
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u8 healthboxSpriteId;
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s32 maxValue;
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s32 currentValue;
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s32 field_C;
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s32 receivedValue;
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s32 field_10;
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};
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@@ -2,23 +2,45 @@
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#define GUARD_BATTLE_2_H
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void CB2_InitBattle(void);
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void CB2_QuitRecordedBattle(void);
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void FaintClearSetData(void);
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void SwitchInClearSetData(void);
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void sub_803BDA0(u8 bank);
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void BattleMainCB2(void);
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void CB2_QuitRecordedBattle(void);
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void sub_8038528(struct Sprite* sprite);
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void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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bool8 TryRunFromBattle(u8 bank);
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u8 IsRunningFromBattleImpossible(void);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void SwapTurnOrder(u8 id1, u8 id2);
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void BattleTurnPassed(void);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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void nullsub_17(void);
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||||
void sub_8038B74(struct Sprite *sprite);
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void sub_8038D64(void);
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||||
u32 sub_80391E0(u8 arrayId, u8 caseId);
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u32 sub_80397C4(u32 setId, u32 tableId);
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void oac_poke_opponent(struct Sprite *sprite);
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||||
void SpriteCallbackDummy_2(struct Sprite *sprite);
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void sub_8039934(struct Sprite *sprite);
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||||
void sub_8039AD8(struct Sprite *sprite);
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||||
void sub_8039B2C(struct Sprite *sprite);
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||||
void sub_8039B58(struct Sprite *sprite);
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||||
void sub_8039BB4(struct Sprite *sprite);
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||||
void sub_80105DC(struct Sprite *sprite);
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||||
void sub_8039C00(struct Sprite *sprite);
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||||
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
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||||
void dp11b_obj_free(u8 bank, bool8 b);
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||||
void sub_8039E44(struct Sprite *sprite);
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||||
void sub_8039E60(struct Sprite *sprite);
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||||
void sub_8039E84(struct Sprite *sprite);
|
||||
void sub_8039E9C(struct Sprite *sprite);
|
||||
void nullsub_20(void);
|
||||
void BeginBattleIntro(void);
|
||||
void SwitchInClearSetData(void);
|
||||
void FaintClearSetData(void);
|
||||
void sub_803B3AC(void); // unused
|
||||
void sub_803B598(void); // unused
|
||||
void BattleTurnPassed(void);
|
||||
u8 IsRunningFromBattleImpossible(void);
|
||||
void sub_803BDA0(u8 bank);
|
||||
void SwapTurnOrder(u8 id1, u8 id2);
|
||||
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
|
||||
void RunBattleScriptCommands_PopCallbacksStack(void);
|
||||
void RunBattleScriptCommands(void);
|
||||
bool8 TryRunFromBattle(u8 bank);
|
||||
|
||||
extern const u8 gStatusConditionString_PoisonJpn[8];
|
||||
extern const u8 gStatusConditionString_SleepJpn[8];
|
||||
|
||||
@@ -60,7 +60,7 @@ extern u8 gUnknown_02038440;
|
||||
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||||
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||||
void DestroyAnimSprite(struct Sprite *sprite);
|
||||
void DestroyAnimVisualTask(u8 taskId);
|
||||
void DestroyAnimSoundTask(u8 taskId);
|
||||
@@ -75,5 +75,24 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
||||
// battle_anim_80FE840.s
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
|
||||
void HandleIntroSlide(u8 terrainId);
|
||||
|
||||
// battle_anim_80A5C6C.s
|
||||
void sub_80A6EEC(struct Sprite *sprite);
|
||||
void sub_80A8278(void);
|
||||
void sub_80A6B30(struct UnknownAnimStruct2*);
|
||||
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
u8 sub_80A5C6C(u8 bank, u8 attributeId);
|
||||
bool8 IsBankSpritePresent(u8 bank);
|
||||
void sub_80A6C68(u8 arg0);
|
||||
u8 GetAnimBankSpriteId(u8 wantedBank);
|
||||
bool8 IsDoubleBattle(void);
|
||||
u8 sub_80A6D94(void);
|
||||
u8 sub_80A8364(u8);
|
||||
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
||||
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
|
||||
u8 sub_80A6138(u8 bank);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
|
||||
#endif // GUARD_BATTLE_ANIM_H
|
||||
|
||||
@@ -1,16 +1,69 @@
|
||||
#ifndef GUARD_BATTLE_CONTROLLERS_H
|
||||
#define GUARD_BATTLE_CONTROLLERS_H
|
||||
|
||||
#define REQUEST_ALL_BATTLE 0x0
|
||||
#define REQUEST_SPECIES_BATTLE 0x1
|
||||
#define REQUEST_HELDITEM_BATTLE 0x2
|
||||
#define REQUEST_MOVES_PP_BATTLE 0x3
|
||||
#define REQUEST_PPMOVE1_BATTLE 0x9
|
||||
#define REQUEST_PPMOVE2_BATTLE 0xA
|
||||
#define REQUEST_PPMOVE3_BATTLE 0xB
|
||||
#define REQUEST_PPMOVE4_BATTLE 0xC
|
||||
#define REQUEST_STATUS_BATTLE 0x28
|
||||
#define REQUEST_HP_BATTLE 0x2A
|
||||
enum
|
||||
{
|
||||
REQUEST_ALL_BATTLE,
|
||||
REQUEST_SPECIES_BATTLE,
|
||||
REQUEST_HELDITEM_BATTLE,
|
||||
REQUEST_MOVES_PP_BATTLE,
|
||||
REQUEST_MOVE1_BATTLE,
|
||||
REQUEST_MOVE2_BATTLE,
|
||||
REQUEST_MOVE3_BATTLE,
|
||||
REQUEST_MOVE4_BATTLE,
|
||||
REQUEST_PP_DATA_BATTLE,
|
||||
REQUEST_PPMOVE1_BATTLE,
|
||||
REQUEST_PPMOVE2_BATTLE,
|
||||
REQUEST_PPMOVE3_BATTLE,
|
||||
REQUEST_PPMOVE4_BATTLE,
|
||||
REQUEST_UNUSED_13_BATTLE,
|
||||
REQUEST_UNUSED_14_BATTLE,
|
||||
REQUEST_UNUSED_15_BATTLE,
|
||||
REQUEST_UNUSED_16_BATTLE,
|
||||
REQUEST_OTID_BATTLE,
|
||||
REQUEST_EXP_BATTLE,
|
||||
REQUEST_HP_EV_BATTLE,
|
||||
REQUEST_ATK_EV_BATTLE,
|
||||
REQUEST_DEF_EV_BATTLE,
|
||||
REQUEST_SPEED_EV_BATTLE,
|
||||
REQUEST_SPATK_EV_BATTLE,
|
||||
REQUEST_SPDEF_EV_BATTLE,
|
||||
REQUEST_FRIENDSHIP_BATTLE,
|
||||
REQUEST_POKERUS_BATTLE,
|
||||
REQUEST_MET_LOCATION_BATTLE,
|
||||
REQUEST_MET_LEVEL_BATTLE,
|
||||
REQUEST_MET_GAME_BATTLE,
|
||||
REQUEST_POKEBALL_BATTLE,
|
||||
REQUEST_ALL_IVS_BATTLE,
|
||||
REQUEST_HP_IV_BATTLE,
|
||||
REQUEST_ATK_IV_BATTLE,
|
||||
REQUEST_DEF_IV_BATTLE,
|
||||
REQUEST_SPEED_IV_BATTLE,
|
||||
REQUEST_SPATK_IV_BATTLE,
|
||||
REQUEST_SPDEF_IV_BATTLE,
|
||||
REQUEST_PERSONALITY_BATTLE,
|
||||
REQUEST_CHECKSUM_BATTLE,
|
||||
REQUEST_STATUS_BATTLE,
|
||||
REQUEST_LEVEL_BATTLE,
|
||||
REQUEST_HP_BATTLE,
|
||||
REQUEST_MAX_HP_BATTLE,
|
||||
REQUEST_ATK_BATTLE,
|
||||
REQUEST_DEF_BATTLE,
|
||||
REQUEST_SPEED_BATTLE,
|
||||
REQUEST_SPATK_BATTLE,
|
||||
REQUEST_SPDEF_BATTLE,
|
||||
REQUEST_COOL_BATTLE,
|
||||
REQUEST_BEAUTY_BATTLE,
|
||||
REQUEST_CUTE_BATTLE,
|
||||
REQUEST_SMART_BATTLE,
|
||||
REQUEST_TOUGH_BATTLE,
|
||||
REQUEST_SHEEN_BATTLE,
|
||||
REQUEST_COOL_RIBBON_BATTLE,
|
||||
REQUEST_BEAUTY_RIBBON_BATTLE,
|
||||
REQUEST_CUTE_RIBBON_BATTLE,
|
||||
REQUEST_SMART_RIBBON_BATTLE,
|
||||
REQUEST_TOUGH_RIBBON_BATTLE,
|
||||
};
|
||||
|
||||
#define RESET_ACTION_MOVE_SELECTION 0
|
||||
#define RESET_ACTION_SELECTION 1
|
||||
@@ -23,6 +76,16 @@
|
||||
#define BALL_3_SHAKES_SUCCESS 4
|
||||
#define BALL_TRAINER_BLOCK 5
|
||||
|
||||
#define RET_VALUE_LEVELLED_UP 11
|
||||
|
||||
#define INSTANT_HP_BAR_DROP 32767
|
||||
|
||||
struct UnusedControllerStruct
|
||||
{
|
||||
u8 field_0 : 7;
|
||||
u8 flag_x80 : 1;
|
||||
};
|
||||
|
||||
struct HpAndStatus
|
||||
{
|
||||
u16 hp;
|
||||
@@ -31,7 +94,7 @@ struct HpAndStatus
|
||||
|
||||
struct MovePpInfo
|
||||
{
|
||||
u16 move[4];
|
||||
u16 moves[4];
|
||||
u8 pp[4];
|
||||
u8 ppBonuses;
|
||||
};
|
||||
@@ -59,15 +122,15 @@ enum
|
||||
CONTROLLER_TRAINERSLIDE,
|
||||
CONTROLLER_TRAINERSLIDEBACK,
|
||||
CONTROLLER_FAINTANIMATION,
|
||||
CONTROLLER_11,
|
||||
CONTROLLER_12,
|
||||
CONTROLLER_BALLTHROW,
|
||||
CONTROLLER_PALETTEFADE,
|
||||
CONTROLLER_SUCCESSBALLTHROWANIM,
|
||||
CONTROLLER_BALLTHROWANIM,
|
||||
CONTROLLER_PAUSE,
|
||||
CONTROLLER_MOVEANIMATION,
|
||||
CONTROLLER_PRINTSTRING,
|
||||
CONTROLLER_PRINTSTRINGPLAYERONLY,
|
||||
CONTROLLER_CHOOSEACTION,
|
||||
CONTROLLER_19,
|
||||
CONTROLLER_UNKNOWNYESNOBOX,
|
||||
CONTROLLER_CHOOSEMOVE,
|
||||
CONTROLLER_OPENBAG,
|
||||
CONTROLLER_CHOOSEPOKEMON,
|
||||
@@ -81,10 +144,10 @@ enum
|
||||
CONTROLLER_DMA3TRANSFER,
|
||||
CONTROLLER_31,
|
||||
CONTROLLER_32,
|
||||
CONTROLLER_33,
|
||||
CONTROLLER_34,
|
||||
CONTROLLER_35,
|
||||
CONTROLLER_36,
|
||||
CONTROLLER_TWORETURNVALUES,
|
||||
CONTROLLER_CHOSENMONRETURNVALUE,
|
||||
CONTROLLER_ONERETURNVALUE,
|
||||
CONTROLLER_ONERETURNVALUE_DUPLICATE,
|
||||
CONTROLLER_37,
|
||||
CONTROLLER_38,
|
||||
CONTROLLER_39,
|
||||
@@ -104,10 +167,11 @@ enum
|
||||
CONTROLLER_LINKSTANDBYMSG,
|
||||
CONTROLLER_RESETACTIONMOVESELECTION,
|
||||
CONTROLLER_55,
|
||||
CONTROLLER_56
|
||||
/*new controllers should go here*/
|
||||
CONTROLLER_TERMINATOR_NOP,
|
||||
CONTROLLER_CMDS_COUNT
|
||||
};
|
||||
|
||||
#define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1
|
||||
|
||||
// general functions
|
||||
void HandleLinkBattleSetup(void);
|
||||
@@ -117,9 +181,9 @@ void sub_8033648(void);
|
||||
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
|
||||
|
||||
// emitters
|
||||
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
|
||||
void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
|
||||
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
|
||||
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
|
||||
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
|
||||
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
|
||||
void EmitLoadMonSprite(u8 bufferId);
|
||||
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
|
||||
@@ -128,17 +192,17 @@ void EmitDrawTrainerPic(u8 bufferId);
|
||||
void EmitTrainerSlide(u8 bufferId);
|
||||
void EmitTrainerSlideBack(u8 bufferId);
|
||||
void EmitFaintAnimation(u8 bufferId);
|
||||
void EmitCmd11(u8 bufferId); // unused
|
||||
void EmitCmd12(u8 bufferId); // unused
|
||||
void EmitBallThrow(u8 bufferId, u8 caseId);
|
||||
void EmitPaletteFade(u8 bufferId); // unused
|
||||
void EmitSuccessBallThrowAnim(u8 bufferId); // unused
|
||||
void EmitBallThrowAnim(u8 bufferId, u8 caseId);
|
||||
void EmitPause(u8 bufferId, u8 toWait, void *data); // unused
|
||||
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
|
||||
void EmitPrintString(u8 bufferId, u16 stringId);
|
||||
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId);
|
||||
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitCmd19(u8 bufferId);
|
||||
void EmitUnknownYesNoBox(u8 bufferId);
|
||||
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
|
||||
void EmitOpenBag(u8 bufferId, u8* arg1);
|
||||
void EmitChooseItem(u8 bufferId, u8* arg1);
|
||||
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
|
||||
void EmitCmd23(u8 bufferId); // unused
|
||||
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
|
||||
@@ -150,14 +214,14 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data);
|
||||
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
|
||||
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused
|
||||
void EmitCmd32(u8 bufferId, u16 size, void *c); // unused
|
||||
void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitCmd34(u8 bufferId, u8 b, u8 *c);
|
||||
void EmitCmd35(u8 bufferId, u16 b);
|
||||
void EmitCmd36(u8 bufferId, u16 b);
|
||||
void EmitCmd37(u8 bufferId);
|
||||
void EmitCmd38(u8 bufferId, u8 b);
|
||||
void EmitCmd39(u8 bufferId);
|
||||
void EmitCmd40(u8 bufferId);
|
||||
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
|
||||
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
|
||||
void EmitOneReturnValue(u8 bufferId, u16 arg1);
|
||||
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
|
||||
void EmitCmd37(u8 bufferId); // unused
|
||||
void EmitCmd38(u8 bufferId, u8 b); // unused
|
||||
void EmitCmd39(u8 bufferId); // unused
|
||||
void EmitCmd40(u8 bufferId); // unused
|
||||
void EmitHitAnimation(u8 bufferId);
|
||||
void EmitCmd42(u8 bufferId);
|
||||
void EmitEffectivenessSound(u8 bufferId, u16 songId);
|
||||
@@ -175,33 +239,40 @@ void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
void EmitCmd55(u8 bufferId, u8 arg1);
|
||||
|
||||
// player controller
|
||||
void SetBankFuncToPlayerBufferRunCommand(void);
|
||||
void SetControllerToPlayer(void);
|
||||
void nullsub_21(void);
|
||||
void PlayerHandleGetRawMonData(void);
|
||||
void sub_80587B0(void);
|
||||
void sub_805CC00(struct Sprite *sprite);
|
||||
void SetCB2ToReshowScreenAfterMenu(void);
|
||||
void SetCB2ToReshowScreenAfterMenu2(void);
|
||||
void c3_0802FDF4(u8 taskId);
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
|
||||
void ActionSelectionDestroyCursorAt(u8 cursorPos);
|
||||
void InitMoveSelectionsVarsAndStrings(void);
|
||||
|
||||
// recorded player controller
|
||||
void SetBankFuncToRecordedPlayerBufferRunCommand(void);
|
||||
void SetControllerToRecordedPlayer(void);
|
||||
|
||||
// opponent controller
|
||||
void SetBankFuncToOpponentBufferRunCommand(void);
|
||||
void SetControllerToOpponent(void);
|
||||
|
||||
// player partner controller
|
||||
void SetBankFuncToPlayerPartnerBufferRunCommand(void);
|
||||
void SetControllerToPlayerPartner(void);
|
||||
|
||||
// safari controller
|
||||
void SetBankFuncToSafariBufferRunCommand(void);
|
||||
void SetControllerToSafari(void);
|
||||
|
||||
// wally controller
|
||||
void SetBankFuncToWallyBufferRunCommand(void);
|
||||
void SetControllerToWally(void);
|
||||
|
||||
// recorded opponent controller
|
||||
void SetBankFuncToRecordedOpponentBufferRunCommand(void);
|
||||
void SetControllerToRecordedOpponent(void);
|
||||
|
||||
// link opponent
|
||||
void SetBankFuncToLinkOpponentBufferRunCommand(void);
|
||||
void SetControllerToLinkOpponent(void);
|
||||
|
||||
// link partner
|
||||
void SetBankFuncToLinkPartnerBufferRunCommand(void);
|
||||
void SetControllerToLinkPartner(void);
|
||||
|
||||
#endif // GUARD_BATTLE_CONTROLLERS_H
|
||||
|
||||
@@ -3,6 +3,18 @@
|
||||
|
||||
#include "battle_controllers.h"
|
||||
|
||||
enum
|
||||
{
|
||||
HP_CURRENT,
|
||||
HP_MAX
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
HEALTH_BAR,
|
||||
EXP_BAR
|
||||
};
|
||||
|
||||
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
|
||||
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
|
||||
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
|
||||
@@ -35,7 +47,7 @@ enum
|
||||
|
||||
u8 CreateBankHealthboxSprites(u8 bank);
|
||||
u8 CreateSafariPlayerHealthboxSprites(void);
|
||||
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C);
|
||||
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
|
||||
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
|
||||
void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
|
||||
void DestoryHealthboxSprite(u8 healthboxSpriteId);
|
||||
|
||||
11
include/battle_link_817C95C.h
Normal file
11
include/battle_link_817C95C.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef GUARD_BATTLE_LINK_817C95C_H
|
||||
#define GUARD_BATTLE_LINK_817C95C_H
|
||||
|
||||
void sub_817C95C(u16 stringId);
|
||||
void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
|
||||
void sub_817E32C(u8 animationId);
|
||||
void sub_817E3F4(void);
|
||||
void sub_817F2A8(void);
|
||||
u8 GetBankMoveSlotId(u8 bank, u16 move);
|
||||
|
||||
#endif // GUARD_BATTLE_LINK_817C95C_H
|
||||
@@ -204,7 +204,7 @@ struct StringInfoBattle
|
||||
void BufferStringBattle(u16 stringID);
|
||||
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
|
||||
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
|
||||
void sub_814F9EC(const u8* text, u8 arg1);
|
||||
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
|
||||
void SetPpNumbersPaletteInMoveSelection(void);
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
|
||||
|
||||
@@ -215,6 +215,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
|
||||
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
|
||||
|
||||
extern const u8* const gBattleStringsTable[];
|
||||
extern const u8* const gStatNamesTable[];
|
||||
extern const u8* const gPokeblockWasTooXStringTable[];
|
||||
extern const u8* const gRefereeStringsTable[];
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#define VARIOUS_GET_MOVE_TARGET 3
|
||||
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
|
||||
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
|
||||
#define VARIOUS_EMIT_YESNOBOX 13
|
||||
#define VARIOUS_WAIT_CRY 18
|
||||
#define VARIOUS_RETURN_OPPONENT_MON1 19
|
||||
#define VARIOUS_RETURN_OPPONENT_MON2 20
|
||||
@@ -41,15 +42,18 @@
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
|
||||
#define WINDOW_CLEAR 0x1
|
||||
#define WINDOW_x80 0x80
|
||||
|
||||
void AI_CalcDmg(u8 bankAtk, u8 bankDef);
|
||||
u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef);
|
||||
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
|
||||
u8 BankGetTurnOrder(u8 bank);
|
||||
void SetMoveEffect(bool8 primary, u8 certain);
|
||||
void BattleDestroyCursorAt(u8 cursorPosition);
|
||||
void BattleCreateCursorAt(u8 cursorPosition);
|
||||
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
|
||||
void BattleCreateYesNoCursorAt(u8 cursorPosition);
|
||||
void BufferMoveToLearnIntoBattleTextBuff2(void);
|
||||
void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
bool8 UproarWakeUpCheck(u8 bank);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
|
||||
@@ -10,6 +10,7 @@ struct MonCoords
|
||||
};
|
||||
|
||||
extern struct MonCoords gTrainerBackPicCoords[];
|
||||
extern struct MonCoords gTrainerFrontPicCoords[];
|
||||
|
||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||
extern const u8 gMoveNames[][13];
|
||||
|
||||
15
include/evolution_graphics.h
Normal file
15
include/evolution_graphics.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef GUARD_EVOLUTION_GRAPHICS_H
|
||||
#define GUARD_EVOLUTION_GRAPHICS_H
|
||||
|
||||
void LoadEvoSparkleSpriteAndPal(void);
|
||||
|
||||
u8 LaunchTask_PreEvoSparklesSet1(u16 arg0);
|
||||
u8 LaunchTask_PreEvoSparklesSet2(void);
|
||||
u8 LaunchTask_PostEvoSparklesSet1(void);
|
||||
u8 LaunchTask_PostEvoSparklesSet2AndFlash(u16 species);
|
||||
u8 LaunchTask_PostEvoSparklesSet2AndFlash_Trade(u16 species);
|
||||
u8 sub_817C3A0(u8 preEvoSpriteID, u8 postEvoSpriteID);
|
||||
|
||||
#define EvoGraphicsTaskEvoStop data[8]
|
||||
|
||||
#endif // GUARD_EVOLUTION_GRAPHICS_H
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef GUARD_EVOLUTION_SCENE_H
|
||||
#define GUARD_EVOLUTION_SCENE_H
|
||||
|
||||
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
|
||||
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
|
||||
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
|
||||
void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
|
||||
|
||||
extern void (*gCB2_AfterEvolution)(void);
|
||||
|
||||
@@ -628,6 +628,8 @@
|
||||
#define KEY_OR_INTR 0x0000
|
||||
#define KEY_AND_INTR 0x8000
|
||||
|
||||
#define DPAD_ANY ((DPAD_RIGHT | DPAD_LEFT | DPAD_UP | DPAD_DOWN))
|
||||
|
||||
// interrupt flags
|
||||
#define INTR_FLAG_VBLANK (1 << 0)
|
||||
#define INTR_FLAG_HBLANK (1 << 1)
|
||||
|
||||
@@ -41,6 +41,8 @@ enum
|
||||
VERSION_SAPPHIRE = 1,
|
||||
VERSION_RUBY = 2,
|
||||
VERSION_EMERALD = 3,
|
||||
VERSION_FIRE_RED = 4,
|
||||
VERSION_LEAF_GREEN = 5,
|
||||
};
|
||||
|
||||
enum LanguageId {
|
||||
|
||||
@@ -191,5 +191,6 @@ void sub_800A620(void);
|
||||
void sub_8011BD0(void);
|
||||
u8 sub_800ABAC(void);
|
||||
u8 sub_800ABBC(void);
|
||||
void sub_800AC34(void);
|
||||
|
||||
#endif // GUARD_LINK_H
|
||||
|
||||
@@ -2,5 +2,6 @@
|
||||
#define GUARD_PARTY_MENU_H
|
||||
|
||||
bool8 pokemon_has_move(struct Pokemon *, u16);
|
||||
void DoWallyTutorialBagMenu(void);
|
||||
|
||||
#endif // GUARD_PARTY_MENU_H
|
||||
|
||||
8
include/pokeball.h
Normal file
8
include/pokeball.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef GUARD_POKEBALL_H
|
||||
#define GUARD_POKEBALL_H
|
||||
|
||||
u8 sub_80753E8(u16, u8);
|
||||
void sub_8076918(u8 bank);
|
||||
void DoHitAnimHealthboxEffect(u8 bank);
|
||||
|
||||
#endif // GUARD_POKEBALL_H
|
||||
@@ -620,7 +620,7 @@ void SetWildMonHeldItem(void);
|
||||
u16 GetMonEVCount(struct Pokemon *);
|
||||
|
||||
const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon);
|
||||
const struct CompressedSpritePalette *sub_806E7CC(u16 species, u32 otId , u32 personality);
|
||||
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
|
||||
bool32 IsHMMove2(u16 move);
|
||||
bool8 IsPokeSpriteNotFlipped(u16 species);
|
||||
bool8 IsMonShiny(struct Pokemon *mon);
|
||||
@@ -629,7 +629,7 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
|
||||
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
|
||||
bool8 IsTradedMon(struct Pokemon *mon);
|
||||
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
|
||||
s32 sub_806D864(u16 a1);
|
||||
s32 GetBankMultiplayerId(u16 a1);
|
||||
bool16 sub_806D82C(u8 id);
|
||||
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
|
||||
void sub_8068AA4(void); // sets stats for deoxys
|
||||
@@ -643,6 +643,11 @@ void PartySpreadPokerus(struct Pokemon *party);
|
||||
s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
|
||||
s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
|
||||
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
|
||||
u8 GetDefaultMoveTarget(u8 atkBank);
|
||||
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
|
||||
void sub_806A1C0(u16 arg0, u8 bankIdentity);
|
||||
void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity);
|
||||
u8 GetSecretBaseTrainerPicIndex(void);
|
||||
|
||||
#include "sprite.h"
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ extern u32 gRecordedBattleRngSeed;
|
||||
void sub_8184DA4(u8 arg0);
|
||||
void sub_8185F84(void);
|
||||
void sub_8184E58(void);
|
||||
u8 RecordedBattle_ReadBankAction(u8 bank);
|
||||
void RecordedBattle_SetBankAction(u8 bank, u8 action);
|
||||
void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
|
||||
void sub_8185F90(u16 arg0);
|
||||
@@ -18,5 +19,6 @@ void sub_8185FD0(void);
|
||||
void sub_8186444(void);
|
||||
void sub_8185EB8(void);
|
||||
u8 sub_81850DC(u8 *arg0);
|
||||
u8 sub_8185F40(void);
|
||||
|
||||
#endif // GUARD_RECORDED_BATTLE_H
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
|
||||
enum
|
||||
{
|
||||
CLASS_PKMN_TRAINER0, //0
|
||||
CLASS_PKMN_TRAINER1, //1
|
||||
CLASS_HIKER, //2
|
||||
CLASS_TEAM_AQUA, //3
|
||||
CLASS_PKMN_BREEDER, //4
|
||||
CLASS_COOLTRAINER, //5
|
||||
CLASS_BIRDKEEPER, //6
|
||||
CLASS_COLLECTOR, //7
|
||||
CLASS_SWIMMER_MALE, //8
|
||||
CLASS_TEAM_MAGMA, //9
|
||||
CLASS_PKMN_TRAINER0, // 0
|
||||
CLASS_PKMN_TRAINER1, // 1
|
||||
CLASS_HIKER, // 2
|
||||
CLASS_TEAM_AQUA, // 3
|
||||
CLASS_PKMN_BREEDER, // 4
|
||||
CLASS_COOLTRAINER, // 5
|
||||
CLASS_BIRDKEEPER, // 6
|
||||
CLASS_COLLECTOR, // 7
|
||||
CLASS_SWIMMER_MALE, // 8
|
||||
CLASS_TEAM_MAGMA, // 9
|
||||
CLASS_EXPERT, // 0xA
|
||||
CLASS_AQUA_ADMIN, // 0xB
|
||||
CLASS_BLACK_BELT, // 0xC
|
||||
@@ -36,11 +36,32 @@ enum
|
||||
CLASS_GENTLEMAN, // 0x1E
|
||||
CLASS_ELITE_FOUR, // 0x1F
|
||||
CLASS_LEADER, // 0x20
|
||||
CLASS_CHAMPION = 0x26,
|
||||
CLASS_MAGMA_ADMIN = 0x31,
|
||||
CLASS_PKMN_TRAINER_RIVAL = 0x32,
|
||||
CLASS_MAGMA_LEADER = 0x35,
|
||||
CLASS_SALON_MAIDEN = 0x3A,
|
||||
CLASS_SCHOOL_KID, // 0x21
|
||||
CLASS_SCHOOL_SR_JR, // 0x22
|
||||
CLASS_WINSTRATE, // 0x23
|
||||
CLASS_POKE_FAN, // 0x24
|
||||
CLASS_YOUNGSTER, // 0x25
|
||||
CLASS_CHAMPION, // 0x26
|
||||
CLASS_FISHERMAN, // 0x27
|
||||
CLASS_TRIATHLETE, // 0x28
|
||||
CLASS_DRAGON_TAMER, // 0x29
|
||||
CLASS_NINJA_BOY, // 0x2A
|
||||
CLASS_BATTLE_GIRL, // 0x2B
|
||||
CLASS_PARASOL_LADY, // 0x2C
|
||||
CLASS_SWIMMER_FEMALE, // 0x2D
|
||||
CLASS_TWINS, // 0x2E
|
||||
CLASS_SAILOR, // 0x2F
|
||||
CLASS_COOLTRAINER_2, // 0x30
|
||||
CLASS_MAGMA_ADMIN, // 0x31
|
||||
CLASS_PKMN_TRAINER_RIVAL, // 0x32
|
||||
CLASS_BUG_CATCHER, // 0x33
|
||||
CLASS_PKMN_RANGER, // 0x34
|
||||
CLASS_MAGMA_LEADER, // 0x35
|
||||
CLASS_LASS, // 0x36
|
||||
CLASS_YOUNG_COUPLE, // 0x37
|
||||
CLASS_OLD_COUPLE, // 0x38
|
||||
CLASS_SIS_AND_BRO, // 0x39
|
||||
CLASS_SALON_MAIDEN, // 0x3A
|
||||
CLASS_DOME_ACE, // 0x3B
|
||||
CLASS_PALACE_MAVEN, // 0x3C
|
||||
CLASS_ARENA_TYCOON, // 0x3D
|
||||
|
||||
101
include/trainer_front_sprites.h
Normal file
101
include/trainer_front_sprites.h
Normal file
@@ -0,0 +1,101 @@
|
||||
#ifndef GUARD_TRAINER_FRONT_SPRITES_H
|
||||
#define GUARD_TRAINER_FRONT_SPRITES_H
|
||||
|
||||
enum
|
||||
{
|
||||
TRAINER_FRONT_PIC_HIKER,
|
||||
TRAINER_FRONT_PIC_AQUA_GRUNT_M,
|
||||
TRAINER_FRONT_PIC_PKMN_BREEDER_F,
|
||||
TRAINER_FRONT_PIC_COOLTRAINER_M,
|
||||
TRAINER_FRONT_PIC_BIRD_KEEPER,
|
||||
TRAINER_FRONT_PIC_COLLECTOR,
|
||||
TRAINER_FRONT_PIC_AQUA_GRUNT_F,
|
||||
TRAINER_FRONT_PIC_SWIMMER_M,
|
||||
TRAINER_FRONT_PIC_MAGMA_GRUNT_M,
|
||||
TRAINER_FRONT_PIC_EXPERT_M,
|
||||
TRAINER_FRONT_PIC_AQUA_ADMIN_M,
|
||||
TRAINER_FRONT_PIC_BLACK_BELT,
|
||||
TRAINER_FRONT_PIC_AQUA_ADMIN_F,
|
||||
TRAINER_FRONT_PIC_AQUA_LEADER,
|
||||
TRAINER_FRONT_PIC_HEX_MANIAC,
|
||||
TRAINER_FRONT_PIC_AROMA_LADY,
|
||||
TRAINER_FRONT_PIC_RUIN_MANIAC,
|
||||
TRAINER_FRONT_PIC_INTERVIEWER,
|
||||
TRAINER_FRONT_PIC_TUBER_F,
|
||||
TRAINER_FRONT_PIC_TUBER_M,
|
||||
TRAINER_FRONT_PIC_COOLTRAINER_F,
|
||||
TRAINER_FRONT_PIC_LADY,
|
||||
TRAINER_FRONT_PIC_BEAUTY,
|
||||
TRAINER_FRONT_PIC_RICH_BOY,
|
||||
TRAINER_FRONT_PIC_EXPERT_F,
|
||||
TRAINER_FRONT_PIC_POKE_MANIAC,
|
||||
TRAINER_FRONT_PIC_MAGMA_GRUNT_F,
|
||||
TRAINER_FRONT_PIC_GUITARIST,
|
||||
TRAINER_FRONT_PIC_KINDLER,
|
||||
TRAINER_FRONT_PIC_CAMPER,
|
||||
TRAINER_FRONT_PIC_PICNICKER,
|
||||
TRAINER_FRONT_PIC_BUG_MANIAC,
|
||||
TRAINER_FRONT_PIC_PKMN_BREEDER_M,
|
||||
TRAINER_FRONT_PIC_PSYCHIC_M,
|
||||
TRAINER_FRONT_PIC_PSYCHIC_F,
|
||||
TRAINER_FRONT_PIC_GENTLEMAN,
|
||||
TRAINER_FRONT_PIC_SIDNEY,
|
||||
TRAINER_FRONT_PIC_PHOEBE,
|
||||
TRAINER_FRONT_PIC_GLACIA,
|
||||
TRAINER_FRONT_PIC_DRAKE,
|
||||
TRAINER_FRONT_PIC_ROXANNE,
|
||||
TRAINER_FRONT_PIC_BRAWLY,
|
||||
TRAINER_FRONT_PIC_WATTSON,
|
||||
TRAINER_FRONT_PIC_FLANNERY,
|
||||
TRAINER_FRONT_PIC_NORMAN,
|
||||
TRAINER_FRONT_PIC_WINONA,
|
||||
TRAINER_FRONT_PIC_TATE_LIZA,
|
||||
TRAINER_FRONT_PIC_JUAN,
|
||||
TRAINER_FRONT_PIC_SCHOOL_KID_M,
|
||||
TRAINER_FRONT_PIC_SCHOOL_KID_F,
|
||||
TRAINER_FRONT_PIC_SR_JR,
|
||||
TRAINER_FRONT_PIC_POKÉFAN_M,
|
||||
TRAINER_FRONT_PIC_POKÉFAN_F,
|
||||
TRAINER_FRONT_PIC_YOUNGSTER,
|
||||
TRAINER_FRONT_PIC_WALLACE,
|
||||
TRAINER_FRONT_PIC_FISHERMAN,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_BIKER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_BIKER_F,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_F,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_M,
|
||||
TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_F,
|
||||
TRAINER_FRONT_PIC_DRAGON_TAMER,
|
||||
TRAINER_FRONT_PIC_NINJA_BOY,
|
||||
TRAINER_FRONT_PIC_BATTLE_GIRL,
|
||||
TRAINER_FRONT_PIC_PARASOL_LADY,
|
||||
TRAINER_FRONT_PIC_SWIMMER_F,
|
||||
TRAINER_FRONT_PIC_TWINS,
|
||||
TRAINER_FRONT_PIC_SAILOR,
|
||||
TRAINER_FRONT_PIC_MAGMA_ADMIN_M,
|
||||
TRAINER_FRONT_PIC_WALLY,
|
||||
TRAINER_FRONT_PIC_BRENDAN_E,
|
||||
TRAINER_FRONT_PIC_MAY_E,
|
||||
TRAINER_FRONT_PIC_BUG_CATCHER,
|
||||
TRAINER_FRONT_PIC_PKMN_RANGER_M,
|
||||
TRAINER_FRONT_PIC_PKMN_RANGER_F,
|
||||
TRAINER_FRONT_PIC_MAGMA_LEADER,
|
||||
TRAINER_FRONT_PIC_LASS,
|
||||
TRAINER_FRONT_PIC_YOUNG_COUPLE,
|
||||
TRAINER_FRONT_PIC_OLD_COUPLE,
|
||||
TRAINER_FRONT_PIC_SIS_AND_BRO,
|
||||
TRAINER_FRONT_PIC_STEVEN,
|
||||
TRAINER_FRONT_PIC_ANABEL,
|
||||
TRAINER_FRONT_PIC_TUCKER,
|
||||
TRAINER_FRONT_PIC_SPENSER,
|
||||
TRAINER_FRONT_PIC_GRETA,
|
||||
TRAINER_FRONT_PIC_NOLAND,
|
||||
TRAINER_FRONT_PIC_LUCY,
|
||||
TRAINER_FRONT_PIC_BRANDON,
|
||||
TRAINER_FRONT_PIC_RED,
|
||||
TRAINER_FRONT_PIC_LEAF,
|
||||
TRAINER_FRONT_PIC_BRENDAN_RS,
|
||||
TRAINER_FRONT_PIC_MAY_RS
|
||||
};
|
||||
|
||||
#endif // GUARD_TRAINER_FRONT_SPRITES_H
|
||||
Reference in New Issue
Block a user