Introduce a MOVE_UNAVAILABLE constant
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@@ -127,9 +127,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == 0)
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if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
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return FALSE;
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
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return FALSE;
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@@ -224,13 +224,16 @@ static bool8 ShouldSwitchIfNaturalCure(void)
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if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
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return FALSE;
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if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
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if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE
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|| gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
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&& Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
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return TRUE;
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}
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else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
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else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0
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&& Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
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@@ -332,9 +335,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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u16 move;
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u8 moveFlags;
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if (gLastLandedMoves[gActiveBattler] == 0)
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if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
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return FALSE;
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if (gLastHitBy[gActiveBattler] == 0xFF)
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return FALSE;
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