list menu is decompiled
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@@ -6,8 +6,8 @@
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#include "main.h"
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#include "task.h"
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#include "palette.h"
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#include "list_menu.h"
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#include "window.h"
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#include "list_menu.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "menu_indicators.h"
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@@ -66,7 +66,7 @@ EWRAM_DATA struct SecretBaseListMenuBuffer *gUnknown_0203A020 = NULL;
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void sub_80E9C9C(u8 taskId);
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void game_continue(u8 taskId);
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void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu);
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void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu);
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void sub_80E9E00(u8 taskId);
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void sub_80E9E44(u8 taskId);
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void sub_80E9E90(u8 taskId);
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@@ -919,7 +919,7 @@ void game_continue(u8 taskId)
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gMultiuseListMenuTemplate.maxShowed = data[3];
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}
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void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu)
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void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu)
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{
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if (flag != TRUE)
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{
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