list menu is decompiled

This commit is contained in:
DizzyEggg
2018-03-03 14:58:41 +01:00
parent 87274b9eed
commit 18a92fdcc0
11 changed files with 303 additions and 654 deletions

View File

@@ -6,8 +6,8 @@
#include "main.h"
#include "task.h"
#include "palette.h"
#include "list_menu.h"
#include "window.h"
#include "list_menu.h"
#include "menu.h"
#include "menu_helpers.h"
#include "menu_indicators.h"
@@ -66,7 +66,7 @@ EWRAM_DATA struct SecretBaseListMenuBuffer *gUnknown_0203A020 = NULL;
void sub_80E9C9C(u8 taskId);
void game_continue(u8 taskId);
void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu);
void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu);
void sub_80E9E00(u8 taskId);
void sub_80E9E44(u8 taskId);
void sub_80E9E90(u8 taskId);
@@ -919,7 +919,7 @@ void game_continue(u8 taskId)
gMultiuseListMenuTemplate.maxShowed = data[3];
}
void sub_80E9DEC(u32 a0, bool8 flag, struct ListMenu *menu)
void sub_80E9DEC(s32 a0, bool8 flag, struct ListMenu *menu)
{
if (flag != TRUE)
{