Finish menu.s and eliminate TextColor

This commit is contained in:
Diegoisawesome
2018-02-06 20:37:54 -06:00
parent 97c9a4ec22
commit 18abda9dca
19 changed files with 194 additions and 292 deletions

View File

@@ -16,7 +16,7 @@ struct MenuAction
} func;
};
void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const struct TextColor *color, s8 speed, const u8 *str);
void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
void sub_8198070(u8 windowId, bool8 copyToVram);
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
@@ -35,7 +35,7 @@ void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirs
s8 ProcessMenuInputNoWrap_(void);
void do_scheduled_bg_tilemap_copies_to_vram(void);
void clear_scheduled_bg_copies_to_vram(void);
void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const struct TextColor *color, s8 speed, const u8 *str);
void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
void sub_8197DF8(u8 windowId, bool8 copyToVram);

View File

@@ -93,5 +93,6 @@ void CreateRegionMapPlayerIcon(u16 x, u16 y);
void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
u8 *GetMapName(u8 *, u16, u16);
bool32 sub_8124668(u8 mapSecId);
u8 *sub_81245DC(u8 *dest, u16 mapSecId);
#endif //GUARD_REGION_MAP_H

View File

@@ -75,6 +75,10 @@
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
#define EXT_CTRL_CODE_COLOR 0x1
#define EXT_CTRL_CODE_HIGHLIGHT 0x2
#define EXT_CTRL_CODE_SHADOW 0x3
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GREY 0x2
@@ -178,20 +182,6 @@ typedef struct {
extern TextFlags gTextFlags;
struct __attribute__((packed)) TextColor
{
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
struct AlignedTextColor // because sometimes it's necessary
{
u8 fgColor;
u8 bgColor;
u8 shadowColor;
};
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];