Finish menu.s and eliminate TextColor
This commit is contained in:
+68
-18
@@ -13,6 +13,10 @@
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#include "dma3.h"
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#include "string_util.h"
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#include "pokemon_icon.h"
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#include "constants/flags.h"
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#include "event_data.h"
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#include "pokedex.h"
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#include "region_map.h"
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struct SomeUnkStruct
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{
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@@ -47,7 +51,7 @@ extern EWRAM_DATA u16 gUnknown_0203CDA8;
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extern EWRAM_DATA void *gUnknown_0203CDAC[0x20];
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const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
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const struct TextColor gUnknown_0860F0D0[] = { 15, 1, 2 };
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const u8 gUnknown_0860F0D0[] = { 15, 1, 2 };
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const struct SomeUnkStruct gUnknown_0860F0D4[] =
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{
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{ 12, 12, 0x00 },
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@@ -386,22 +390,22 @@ void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram)
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void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyToVram)
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{
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struct TextColor color;
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u8 color[3];
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u16 width = 0;
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if (gUnknown_0203CDA0 != 0xFF)
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{
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if (a3 != 0)
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{
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color.fgColor = 0;
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color.bgColor = 1;
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color.shadowColor = 2;
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color[0] = 0;
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color[1] = 1;
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color[2] = 2;
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}
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else
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{
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color.fgColor = 15;
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color.bgColor = 1;
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color.shadowColor = 2;
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color[0] = 15;
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color[1] = 1;
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color[2] = 2;
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}
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PutWindowTilemap(gUnknown_0203CDA0);
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FillWindowPixelBuffer(gUnknown_0203CDA0, 0xFF);
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@@ -412,11 +416,11 @@ void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyTo
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0,
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0xEC - (GetWindowAttribute(gUnknown_0203CDA0, WINDOW_TILEMAP_LEFT) * 8) - a4 - width,
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1,
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&color,
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color,
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0,
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string2);
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}
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AddTextPrinterParameterized2(gUnknown_0203CDA0, 1, 4, 1, 0, 0, &color, 0, string);
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AddTextPrinterParameterized2(gUnknown_0203CDA0, 1, 4, 1, 0, 0, color, 0, string);
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if (copyToVram)
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CopyWindowToVram(gUnknown_0203CDA0, 3);
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}
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@@ -1498,7 +1502,7 @@ void sub_8199DF0(u32 bg, u8 a1, int a2, int a3)
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RequestDma3Fill(a1 << 24 | a1 << 16 | a1 << 8 | a1, addr + VRAM, a3 * temp, 1);
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}
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void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const struct TextColor *color, s8 speed, const u8 *str)
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void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str)
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{
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struct TextSubPrinter printer;
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@@ -1512,14 +1516,14 @@ void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const struct TextColor *
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printer.letterSpacing = GetFontAttribute(fontId, 2);
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printer.lineSpacing = GetFontAttribute(fontId, 3);
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printer.fontColor_l = 0;
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printer.fgColor = color->bgColor;
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printer.bgColor = color->fgColor;
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printer.shadowColor = color->shadowColor;
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printer.fgColor = color[1];
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printer.bgColor = color[0];
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printer.shadowColor = color[2];
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AddTextPrinter(&printer, speed, NULL);
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}
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void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, const struct TextColor *color, s8 speed, const u8 *str)
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void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str)
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{
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struct TextSubPrinter printer;
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@@ -1533,9 +1537,9 @@ void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 left, u8 top, u8 le
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printer.letterSpacing = letterSpacing;
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printer.lineSpacing = lineSpacing;
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printer.fontColor_l = 0;
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printer.fgColor = color->bgColor;
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printer.bgColor = color->fgColor;
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printer.shadowColor = color->shadowColor;
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printer.fgColor = color[1];
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printer.bgColor = color[0];
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printer.shadowColor = color[2];
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AddTextPrinter(&printer, speed, NULL);
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}
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@@ -1874,3 +1878,49 @@ void blit_move_info_icon(u8 windowId, u8 iconId, u16 x, u16 y)
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{
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BlitBitmapRectToWindow(windowId, gFireRedMenuElements_Gfx + gUnknown_0860F0D4[iconId].unk3 * 32, 0, 0, 128, 128, x, y, gUnknown_0860F0D4[iconId].unk1, gUnknown_0860F0D4[iconId].unk2);
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}
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void sub_819A344(u8 a0, u8 *a1, u8 a2)
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{
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s32 curFlag;
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s32 flagCount;
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u8 *endOfString;
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u8 *string = a1;
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*(string++) = EXT_CTRL_CODE_BEGIN;
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*(string++) = EXT_CTRL_CODE_COLOR;
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*(string++) = a2;
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*(string++) = EXT_CTRL_CODE_BEGIN;
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*(string++) = EXT_CTRL_CODE_SHADOW;
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*(string++) = a2 + 1;
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switch (a0)
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{
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case 0:
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StringCopy(string, gSaveBlock2Ptr->playerName);
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break;
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case 1:
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if (IsNationalPokedexEnabled())
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string = ConvertIntToDecimalStringN(string, pokedex_count(1), 0, 3);
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else
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string = ConvertIntToDecimalStringN(string, sub_80C0844(1), 0, 3);
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*string = EOS;
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break;
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case 2:
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string = ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeHours, 0, 3);
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*(string++) = CHAR_COLON;
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ConvertIntToDecimalStringN(string, gSaveBlock2Ptr->playTimeMinutes, 2, 2);
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break;
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case 3:
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sub_81245DC(string, gMapHeader.regionMapSectionId);
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break;
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case 4:
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for (curFlag = FLAG_BADGE01_GET, flagCount = 0, endOfString = string + 1; curFlag <= FLAG_BADGE08_GET; curFlag++)
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{
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if (FlagGet(curFlag))
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flagCount++;
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}
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*string = flagCount + CHAR_0;
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*endOfString = EOS;
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break;
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}
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}
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