Finish menu.s and eliminate TextColor
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@@ -1496,7 +1496,7 @@ static void TaskDummy3(void)
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}
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static const struct TextColor sGenderColors[2] =
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static const u8 sGenderColors[2][3] =
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{
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{0, 9, 8},
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{0, 5, 4}
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@@ -1516,7 +1516,7 @@ static void sub_80E49BC(void)
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StringCopy(genderSymbol, gText_FemaleSymbol);
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isFemale = TRUE;
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}
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box_print(gNamingScreenData->windows[2], 1, 0x68, 1, &sGenderColors[isFemale], -1, genderSymbol);
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box_print(gNamingScreenData->windows[2], 1, 0x68, 1, sGenderColors[isFemale], -1, genderSymbol);
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}
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}
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@@ -1661,19 +1661,18 @@ static void sub_80E4D10(void)
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PutWindowTilemap(gNamingScreenData->windows[2]);
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}
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static const struct AlignedTextColor sUnkColor1 =
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struct TextColorThing // needed because of alignment... it's so stupid
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{
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13, 1, 2
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u8 colors[3][4];
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};
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static const struct AlignedTextColor sUnkColor2 =
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static const struct TextColorThing sUnkColorStruct =
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{
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14, 1, 2
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};
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static const struct AlignedTextColor sUnkColor3 =
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{
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15, 1, 2
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{
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{13, 1, 2},
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{14, 1, 2},
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{15, 1, 2}
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}
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};
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static const u8 sFillValues[3] =
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@@ -1681,11 +1680,11 @@ static const u8 sFillValues[3] =
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0xEE, 0xDD, 0xFF
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};
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static const struct AlignedTextColor *const sUnkColors[3] =
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static const u8 *const sUnkColors[3] =
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{
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&sUnkColor2,
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&sUnkColor1,
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&sUnkColor3
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sUnkColorStruct.colors[1],
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sUnkColorStruct.colors[0],
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sUnkColorStruct.colors[2]
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};
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static void sub_80E4DE4(u8 window, u8 a1)
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@@ -1738,7 +1737,7 @@ static void sub_80E4E5C(void)
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static void sub_80E4EF0(void)
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{
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const struct TextColor color[] = { 15, 1, 2 };
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const u8 color[3] = { 15, 1, 2 };
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FillWindowPixelBuffer(gNamingScreenData->windows[4], 0xFF);
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box_print(gNamingScreenData->windows[4], 0, 2, 1, color, 0, gText_MoveOkBack);
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