Document some overworld and field effects
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@@ -21,7 +21,7 @@
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNKNOWN_20 20
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#define FLDEFF_UNUSED_GRASS 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNKNOWN_22 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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@@ -66,7 +66,45 @@
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_RAYQUAZA 64
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#define FLDEFF_65 65
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#define FLDEFF_DESTROY_DEOXYS_ROCK 65
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#define FLDEFF_MOVE_DEOXYS_ROCK 66
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#endif
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#define FLDEFFOBJ_SHADOW_S 0
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#define FLDEFFOBJ_SHADOW_M 1
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#define FLDEFFOBJ_SHADOW_L 2
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#define FLDEFFOBJ_SHADOW_XL 3
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#define FLDEFFOBJ_TALL_GRASS 4
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#define FLDEFFOBJ_RIPPLE 5
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#define FLDEFFOBJ_ASH 6
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#define FLDEFFOBJ_SURF_BLOB 7
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#define FLDEFFOBJ_ARROW 8
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#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
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#define FLDEFFOBJ_JUMP_TALL_GRASS 10
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#define FLDEFFOBJ_SAND_FOOTPRINTS 11
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#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
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#define FLDEFFOBJ_SPLASH 13
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_17 17
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#define FLDEFFOBJ_UNUSED_GRASS 18
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#define FLDEFFOBJ_19 19
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#define FLDEFFOBJ_20 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
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#define FLDEFFOBJ_TREE_DISGUISE 24
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#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
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#define FLDEFFOBJ_BIRD 26
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#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
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#define FLDEFFOBJ_SAND_DISGUISE 28
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#define FLDEFFOBJ_SAND_PILE 29
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#define FLDEFFOBJ_SHORT_GRASS 30
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#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
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#define FLDEFFOBJ_JUMP_OUT_OF_ASH 32
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#define FLDEFFOBJ_LAVARIDGE_GYM_WARP 33
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#define FLDEFFOBJ_BUBBLES 34
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#define FLDEFFOBJ_RAYQUAZA 36
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#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
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@@ -587,4 +587,26 @@ extern u8 BerryTree_EventScript_ItemUsePlantBerry[];
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extern u8 BerryTree_EventScript_ItemUseWailmerPail[];
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extern u8 BattleFrontier_OutsideEast_EventScript_WaterSudowoodo[];
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// overworld
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extern const u8 EventScript_WhiteOut[];
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extern const u8 EventScript_ResetMrBriney[];
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extern const u8 EventScript_DoLinkRoomExit[];
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extern const u8 CableClub_EventScript_TooBusyToNotice[];
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extern const u8 CableClub_EventScript_ReadTrainerCard[];
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extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[];
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extern const u8 EventScript_RecordCenter_Spot0[];
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extern const u8 EventScript_RecordCenter_Spot1[];
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extern const u8 EventScript_RecordCenter_Spot2[];
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extern const u8 EventScript_RecordCenter_Spot3[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[];
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extern const u8 EventScript_TradeCenter_Chair1[];
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extern const u8 EventScript_TradeCenter_Chair0[];
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extern const u8 EventScript_ConfirmLeaveTradeRoom[];
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extern const u8 EventScript_TerminateLink[];
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#endif // GUARD_EVENT_SCRIPTS_H
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@@ -23,7 +23,7 @@ void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void sub_8089C08(s16 *a0, s16 *a1);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void move_tilemap_camera_to_upper_left_corner(void);
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void ResetFieldCamera(void);
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void sub_8057A58(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 a);
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@@ -34,7 +34,7 @@ bool8 sub_8068870(u16 a);
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bool8 sub_8068894(void);
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bool8 sub_8068A64(struct MapPosition *, u16);
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u8 sub_8068F18(void);
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bool8 dive_warp(struct MapPosition *position, u16 b);
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
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int SetCableClubWarp(void);
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u8 TrySetDiveWarp(void);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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@@ -16,7 +16,7 @@ void ReturnToFieldFromFlyMapSelect(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void CreateTeleportFieldEffectTask(void);
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void FldEff_TeleportWarpOut(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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void FieldEffectActiveListAdd(u8 id);
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@@ -39,10 +39,6 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void SpriteCB_PopOutOfAsh(struct Sprite*);
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void SpriteCB_LavaridgeGymWarp(struct Sprite*);
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@@ -39,7 +39,7 @@ void sub_808BCF4(void);
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void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void sub_808C114(void);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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@@ -47,7 +47,7 @@ u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void sub_808C228(u8 direction);
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void SetPlayerAvatarWatering(u8 direction);
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u8 GetPlayerAvatarFlags(void);
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void sub_808B578(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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@@ -1,6 +1,8 @@
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#ifndef GUARD_FIELD_SCREEN_EFFECT_H
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#define GUARD_FIELD_SCREEN_EFFECT_H
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extern const s32 gMaxFlashLevel;
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void WarpFadeInScreen(void);
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void WarpFadeOutScreen(void);
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void FadeInFromBlack(void);
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+6
-6
@@ -35,12 +35,12 @@ void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
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void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
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void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
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void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
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void copy_map_tileset1_to_vram(const struct MapLayout *);
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void copy_map_tileset2_to_vram(const struct MapLayout *);
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void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
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void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
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void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
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void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
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void CopyPrimaryTilesetToVram(const struct MapLayout *);
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void CopySecondaryTilesetToVram(const struct MapLayout *);
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struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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+4
-4
@@ -22,9 +22,9 @@ void sub_81BE7F4(void);
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void sub_81BE994(void);
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// escalator
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void sub_80E1558(u8 var);
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void sub_80E1570(void);
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bool8 sub_80E1584(void);
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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@@ -55,7 +55,7 @@ bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 oei_task_add(void);
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u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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@@ -247,14 +247,14 @@ enum {
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PLAYER_AVATAR_STATE_WATERING,
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};
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
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#define PLAYER_AVATAR_FLAG_5 (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
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#define PLAYER_AVATAR_FLAG_6 (1 << PLAYER_AVATAR_STATE_FISHING)
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#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_5 (1 << 5)
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#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6)
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#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
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enum
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{
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+3
-3
@@ -30,7 +30,7 @@ extern const u16 gUnknown_0860F074[];
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void FreeAllOverworldWindowBuffers(void);
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void InitStandardTextBoxWindows(void);
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void sub_8197200(void);
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void InitTextBoxGfxAndPrinters(void);
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u16 RunTextPrintersAndIsPrinter0Active(void);
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void LoadMessageBoxAndBorderGfx(void);
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void DrawDialogueFrame(u8 windowId, bool8 copyToVram);
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@@ -64,8 +64,8 @@ void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirs
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void DecompressAndLoadBgGfxUsingHeap(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
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s8 Menu_ProcessInputNoWrapClearOnChoose(void);
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s8 ProcessMenuInput_other(void);
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void do_scheduled_bg_tilemap_copies_to_vram(void);
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void clear_scheduled_bg_copies_to_vram(void);
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void DoScheduledBgTilemapCopiesToVram(void);
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void ClearScheduledBgCopiesToVram(void);
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void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
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void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
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void sub_81995E4(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
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+4
-5
@@ -24,6 +24,8 @@
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#define MOVEMENT_MODE_FROZEN 1
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#define MOVEMENT_MODE_SCRIPTED 2
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#define SKIP_OBJECT_EVENT_LOAD 1
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struct InitialPlayerAvatarState
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{
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u8 transitionFlags;
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@@ -99,8 +101,7 @@ void SetDefaultFlashLevel(void);
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void Overworld_SetFlashLevel(s32 flashLevel);
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u8 Overworld_GetFlashLevel(void);
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void SetCurrentMapLayout(u16 mapLayoutId);
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void sub_8085540(u8 var);
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u8 sub_808554C(void);
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void SetObjectEventLoadFlag(u8 var);
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u16 GetLocationMusic(struct WarpData *warp);
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u16 GetCurrLocationDefaultMusic(void);
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u16 GetWarpDestinationMusic(void);
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@@ -135,11 +136,9 @@ void SetUnusedCallback(void *a0);
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void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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void sub_8086024(void);
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void CB2_ReturnToFieldContestHall(void);
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void CB2_ReturnToFieldCableClub(void);
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void CB2_ReturnToField(void);
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void CB2_ReturnToFieldLocal(void);
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void CB2_ReturnToFieldLink(void);
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void CB2_ReturnToFieldFromMultiplayer(void);
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void CB2_ReturnToFieldWithOpenMenu(void);
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void CB2_ReturnToFieldContinueScript(void);
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