Document some overworld and field effects
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@@ -21,7 +21,7 @@
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNKNOWN_20 20
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#define FLDEFF_UNUSED_GRASS 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNKNOWN_22 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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@@ -66,7 +66,45 @@
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_RAYQUAZA 64
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#define FLDEFF_65 65
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#define FLDEFF_DESTROY_DEOXYS_ROCK 65
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#define FLDEFF_MOVE_DEOXYS_ROCK 66
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#endif
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#define FLDEFFOBJ_SHADOW_S 0
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#define FLDEFFOBJ_SHADOW_M 1
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#define FLDEFFOBJ_SHADOW_L 2
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#define FLDEFFOBJ_SHADOW_XL 3
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#define FLDEFFOBJ_TALL_GRASS 4
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#define FLDEFFOBJ_RIPPLE 5
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#define FLDEFFOBJ_ASH 6
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#define FLDEFFOBJ_SURF_BLOB 7
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#define FLDEFFOBJ_ARROW 8
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#define FLDEFFOBJ_GROUND_IMPACT_DUST 9
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#define FLDEFFOBJ_JUMP_TALL_GRASS 10
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#define FLDEFFOBJ_SAND_FOOTPRINTS 11
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#define FLDEFFOBJ_JUMP_BIG_SPLASH 12
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#define FLDEFFOBJ_SPLASH 13
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#define FLDEFFOBJ_JUMP_SMALL_SPLASH 14
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#define FLDEFFOBJ_LONG_GRASS 15
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#define FLDEFFOBJ_JUMP_LONG_GRASS 16
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#define FLDEFFOBJ_17 17
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#define FLDEFFOBJ_UNUSED_GRASS 18
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#define FLDEFFOBJ_19 19
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#define FLDEFFOBJ_20 20
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#define FLDEFFOBJ_REFLECTION_DISTORTION 21
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#define FLDEFFOBJ_SPARKLE 22
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#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
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#define FLDEFFOBJ_TREE_DISGUISE 24
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#define FLDEFFOBJ_MOUNTAIN_DISGUISE 25
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#define FLDEFFOBJ_BIRD 26
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#define FLDEFFOBJ_BIKE_TIRE_TRACKS 27
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#define FLDEFFOBJ_SAND_DISGUISE 28
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#define FLDEFFOBJ_SAND_PILE 29
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#define FLDEFFOBJ_SHORT_GRASS 30
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#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
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#define FLDEFFOBJ_JUMP_OUT_OF_ASH 32
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#define FLDEFFOBJ_LAVARIDGE_GYM_WARP 33
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#define FLDEFFOBJ_BUBBLES 34
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#define FLDEFFOBJ_SMALL_SPARKLE 35
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#define FLDEFFOBJ_RAYQUAZA 36
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#endif // GUARD_FIELD_EFFECT_CONSTANTS_H
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