Document some overworld and field effects
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@@ -16,7 +16,7 @@ void ReturnToFieldFromFlyMapSelect(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void CreateTeleportFieldEffectTask(void);
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void FldEff_TeleportWarpOut(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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void FieldEffectActiveListAdd(u8 id);
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@@ -39,10 +39,6 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void SpriteCB_PopOutOfAsh(struct Sprite*);
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void SpriteCB_LavaridgeGymWarp(struct Sprite*);
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