Document some overworld and field effects
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@@ -39,7 +39,7 @@ void sub_808BCF4(void);
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void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void sub_808C114(void);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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@@ -47,7 +47,7 @@ u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void sub_808C228(u8 direction);
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void SetPlayerAvatarWatering(u8 direction);
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u8 GetPlayerAvatarFlags(void);
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void sub_808B578(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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