Document some overworld and field effects
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+6
-6
@@ -35,12 +35,12 @@ void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
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void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
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void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
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void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
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void copy_map_tileset1_to_vram(const struct MapLayout *);
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void copy_map_tileset2_to_vram(const struct MapLayout *);
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void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
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void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
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void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
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void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
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void CopyPrimaryTilesetToVram(const struct MapLayout *);
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void CopySecondaryTilesetToVram(const struct MapLayout *);
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struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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