Document some overworld and field effects
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@@ -22,9 +22,9 @@ void sub_81BE7F4(void);
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void sub_81BE994(void);
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// escalator
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void sub_80E1558(u8 var);
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void sub_80E1570(void);
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bool8 sub_80E1584(void);
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void StartEscalator(bool8 var);
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void StopEscalator(void);
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bool8 IsEscalatorMoving(void);
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// soft-boiled
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bool8 SetUpFieldMove_SoftBoiled(void);
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@@ -55,7 +55,7 @@ bool8 FldEff_UseDig(void);
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// rock smash
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 oei_task_add(void);
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u8 CreateFieldMoveTask(void);
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bool8 SetUpFieldMove_RockSmash(void);
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bool8 FldEff_UseRockSmash(void);
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