Document some overworld and field effects
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@@ -1121,13 +1121,13 @@ void ResetObjectEvents(void)
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static void CreateReflectionEffectSprites(void)
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{
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u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
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u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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InitSpriteAffineAnim(&gSprites[spriteId]);
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StartSpriteAffineAnim(&gSprites[spriteId], 0);
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gSprites[spriteId].invisible = TRUE;
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_REFLECTION_DISTORTION], 0, 0, 31);
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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InitSpriteAffineAnim(&gSprites[spriteId]);
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StartSpriteAffineAnim(&gSprites[spriteId], 1);
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