Document some overworld and field effects
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@@ -545,7 +545,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
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UpdateHappinessStepCounter();
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UpdateFarawayIslandStepCounter();
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
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{
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if (UpdatePoisonStepCounter() == TRUE)
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{
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@@ -938,7 +938,7 @@ static struct BgEvent *GetBackgroundEventAtPosition(struct MapHeader *mapHeader,
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return NULL;
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}
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bool8 dive_warp(struct MapPosition *position, u16 metatileBehavior)
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 metatileBehavior)
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{
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if (gMapHeader.mapType == MAP_TYPE_UNDERWATER && !MetatileBehavior_IsUnableToEmerge(metatileBehavior))
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{
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