Document some overworld and field effects
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@@ -1120,7 +1120,7 @@ static void MainCB2(void)
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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do_scheduled_bg_tilemap_copies_to_vram();
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DoScheduledBgTilemapCopiesToVram();
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UpdatePaletteFade();
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}
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@@ -1143,7 +1143,7 @@ static bool8 LoadGraphics(void)
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case 0:
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SetVBlankHBlankCallbacksToNull();
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ResetVramOamAndBgCntRegs();
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clear_scheduled_bg_copies_to_vram();
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ClearScheduledBgCopiesToVram();
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gMain.state++;
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break;
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case 1:
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