Document some overworld and field effects
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@@ -1244,7 +1244,7 @@ void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void))
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static void CB2_InitRayquazaScene(void)
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{
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SetVBlankHBlankCallbacksToNull();
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clear_scheduled_bg_copies_to_vram();
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ClearScheduledBgCopiesToVram();
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ScanlineEffect_Stop();
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FreeAllSpritePalettes();
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ResetPaletteFade();
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@@ -1260,7 +1260,7 @@ static void CB2_RayquazaScene(void)
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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do_scheduled_bg_tilemap_copies_to_vram();
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DoScheduledBgTilemapCopiesToVram();
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UpdatePaletteFade();
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}
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