Fix header guards
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@@ -2,8 +2,8 @@
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// Created by scott on 9/6/2017.
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//
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#ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H
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#define POKEEMERALD_FIELD_GROUND_EFFECT_H
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#ifndef GUARD_FIELD_GROUND_EFFECT_H
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#define GUARD_FIELD_GROUND_EFFECT_H
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// Exported type declarations
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@@ -13,4 +13,4 @@
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void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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void InitObjectPriorityByZCoord(struct Sprite *, u8);
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#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H
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#endif //GUARD_FIELD_GROUND_EFFECT_H
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