Fix header guards
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@@ -1,5 +1,5 @@
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#ifndef POKEEMERALD_FIELD_MAP_OBJ_H
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#define POKEEMERALD_FIELD_MAP_OBJ_H
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#ifndef GUARD_FIELD_MAP_OBJ_H
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#define GUARD_FIELD_MAP_OBJ_H
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#define NUM_OBJECT_GRAPHICS_INFO 239
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#define SPRITE_VAR 240
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@@ -70,4 +70,4 @@ u8 npc_block_way(struct MapObject *, s16, s16, u32);
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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#endif //POKEEMERALD_FIELD_MAP_OBJ_H
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#endif //GUARD_FIELD_MAP_OBJ_H
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