Fix header guards

This commit is contained in:
PikalaxALT
2017-09-16 15:13:06 -04:00
parent 66fbc9753f
commit 18e06b480b
12 changed files with 36 additions and 36 deletions

View File

@@ -1,5 +1,5 @@
#ifndef POKEEMERALD_FIELD_MAP_OBJ_H
#define POKEEMERALD_FIELD_MAP_OBJ_H
#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
@@ -70,4 +70,4 @@ u8 npc_block_way(struct MapObject *, s16, s16, u32);
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
#endif //POKEEMERALD_FIELD_MAP_OBJ_H
#endif //GUARD_FIELD_MAP_OBJ_H