Rename HITMARKER_IGNORE_SAFEGUARD
Rename HITMARKER_IGNORE_SAFEGUARD to HITMARKER_STATUS_ABILITY_EFFECT. This flag is used exclusively by status-inflicting Abilities, and has 3 main functions: - Whether the effect bypasses Shield Dust - Whether the effect bypasses Safeguard - Which text string to display when the status condition is inflicted (i.e. whether it was inflicted by a move or Ability) I believe this new name better represents what the flag actually does. This name was structured to parallel HITMARKER_SYNCHRONISE_EFFECT.
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@@ -2246,11 +2246,11 @@ void SetMoveEffect(bool8 primary, u8 certain)
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gBattleScripting.battler = gBattlerAttacker;
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}
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
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INCREMENT_RESET_RETURN
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
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INCREMENT_RESET_RETURN
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@@ -2300,10 +2300,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@@ -2312,7 +2312,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@@ -2341,10 +2341,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_BRNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@@ -2353,7 +2353,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@@ -2397,10 +2397,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@@ -2425,10 +2425,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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@@ -2437,7 +2437,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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RESET_RETURN
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@@ -2480,10 +2480,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].status1), &gBattleMons[gEffectBattler].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
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gHitMarker &= ~HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker &= ~HITMARKER_STATUS_ABILITY_EFFECT;
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}
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else
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{
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