fix merge conflicts
This commit is contained in:
@@ -22,7 +22,7 @@
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#include "string_util.h"
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#include "bg.h"
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#include "reshow_battle_screen.h"
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#include "rng.h"
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#include "random.h"
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#include "pokeball.h"
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#include "data2.h"
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@@ -1023,12 +1023,12 @@ static void sub_8058B40(void)
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bool32 r9 = FALSE;
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bool32 r8 = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
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{
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@@ -1127,13 +1127,13 @@ static void sub_8058FC0(void)
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static void sub_805902C(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
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sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
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}
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if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
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DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
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UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
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@@ -1431,18 +1431,18 @@ static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBank];
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if (gSprites[spriteId].data1 == 32)
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if (gSprites[spriteId].data[1] == 32)
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{
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gSprites[spriteId].data1 = 0;
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gSprites[spriteId].data[1] = 0;
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gSprites[spriteId].invisible = 0;
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gDoingBattleAnim = FALSE;
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PlayerBufferExecCompleted();
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}
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else
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{
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if ((gSprites[spriteId].data1 % 4) == 0)
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if ((gSprites[spriteId].data[1] % 4) == 0)
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gSprites[spriteId].invisible ^= 1;
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gSprites[spriteId].data1++;
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gSprites[spriteId].data[1]++;
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}
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}
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@@ -2237,15 +2237,15 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
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gBankSpriteIds[bank] = CreateSprite(
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&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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GetBankPosition(bank, 2),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
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gSprites[gUnknown_03005D7C[bank]].data2 = bank;
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gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
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gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = species;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = species;
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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@@ -2253,7 +2253,7 @@ static void sub_805B258(u8 bank, bool8 dontClearSubstituteBit)
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gSprites[gBankSpriteIds[bank]].invisible = TRUE;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
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gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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}
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static void PlayerHandleReturnMonToBall(void)
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@@ -2358,7 +2358,7 @@ static void PlayerHandleDrawTrainerPic(void)
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
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gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
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gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
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gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
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gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
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@@ -2372,7 +2372,7 @@ static void PlayerHandleDrawTrainerPic(void)
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
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gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
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}
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@@ -2411,7 +2411,7 @@ static void PlayerHandleTrainerSlide(void)
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
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gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
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gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
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@@ -2420,9 +2420,9 @@ static void PlayerHandleTrainerSlide(void)
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static void PlayerHandleTrainerSlideBack(void)
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{
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oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
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gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
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StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
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@@ -2444,8 +2444,8 @@ static void PlayerHandleFaintAnimation(void)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = 5;
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gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
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gBattleBankFunc[gActiveBank] = sub_80596A8;
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}
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@@ -2902,7 +2902,7 @@ static void PlayerHandleHitAnimation(void)
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else
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{
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gDoingBattleAnim = TRUE;
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
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DoHitAnimHealthboxEffect(gActiveBank);
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gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
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}
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@@ -2963,11 +2963,11 @@ static void PlayerHandleIntroTrainerBallThrow(void)
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oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
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gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
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gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
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StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
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@@ -2988,7 +2988,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
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void sub_805CC00(struct Sprite *sprite)
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{
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u8 bank = sprite->data5;
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u8 bank = sprite->data[5];
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FreeSpriteOamMatrix(sprite);
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FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
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