fix merge conflicts
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@@ -22,7 +22,7 @@
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#include "string_util.h"
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#include "bg.h"
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#include "reshow_battle_screen.h"
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#include "rng.h"
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#include "random.h"
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#include "pokeball.h"
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#include "data2.h"
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#include "party_menu.h"
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@@ -321,13 +321,13 @@ static void CompleteOnChosenItem(void)
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static void sub_816864C(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive
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&& gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
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{
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@@ -396,18 +396,18 @@ static void DoHitAnimBlinkSpriteEffect(void)
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{
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u8 spriteId = gBankSpriteIds[gActiveBank];
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if (gSprites[spriteId].data1 == 32)
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if (gSprites[spriteId].data[1] == 32)
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{
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gSprites[spriteId].data1 = 0;
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gSprites[spriteId].data[1] = 0;
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gSprites[spriteId].invisible = 0;
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gDoingBattleAnim = FALSE;
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WallyBufferExecCompleted();
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}
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else
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{
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if ((gSprites[spriteId].data1 % 4) == 0)
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if ((gSprites[spriteId].data[1] % 4) == 0)
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gSprites[spriteId].invisible ^= 1;
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gSprites[spriteId].data1++;
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gSprites[spriteId].data[1]++;
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}
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}
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@@ -1073,7 +1073,7 @@ static void WallyHandleDrawTrainerPic(void)
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30);
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
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gSprites[gBankSpriteIds[gActiveBank]].data0 = -2;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
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gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
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}
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@@ -1088,7 +1088,7 @@ static void WallyHandleTrainerSlide(void)
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30);
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
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gSprites[gBankSpriteIds[gActiveBank]].data0 = 2;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
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gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2;
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}
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@@ -1408,7 +1408,7 @@ static void WallyHandleHitAnimation(void)
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else
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{
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gDoingBattleAnim = TRUE;
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gSprites[gBankSpriteIds[gActiveBank]].data1 = 0;
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gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
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DoHitAnimHealthboxEffect(gActiveBank);
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gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
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}
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@@ -1462,11 +1462,11 @@ static void WallyHandleIntroTrainerBallThrow(void)
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oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
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gSprites[gBankSpriteIds[gActiveBank]].data0 = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data2 = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
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gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
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gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
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gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
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StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
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@@ -1495,21 +1495,21 @@ static void sub_816AA80(u8 bank)
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gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
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sub_806A068(species, GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
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sub_80A5C6C(bank, 2),
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GetBankPosition(bank, 2),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank];
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gSprites[gUnknown_03005D7C[bank]].data2 = bank;
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gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
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gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
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gSprites[gBankSpriteIds[bank]].data0 = bank;
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gSprites[gBankSpriteIds[bank]].data2 = species;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = species;
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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gSprites[gBankSpriteIds[bank]].invisible = TRUE;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF);
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gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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}
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static void sub_816AC04(u8 taskId)
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