iwram common symbols to c
This commit is contained in:
149
include/battle.h
149
include/battle.h
@@ -93,7 +93,6 @@
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#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
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#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
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extern u32 gBattleTypeFlags;
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#define TRAINER_OPPONENT_3FE 0x3FE
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#define TRAINER_OPPONENT_C00 0xC00
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@@ -113,7 +112,6 @@ extern u32 gBattleTypeFlags;
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#define B_OUTCOME_POKE_TELEPORTED 0xA
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#define B_OUTCOME_LINK_BATTLE_RAN 0x80
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extern u8 gBattleOutcome;
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// Non-volatile status conditions
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// These persist remain outside of battle and after switching out
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@@ -173,7 +171,6 @@ extern u8 gBattleOutcome;
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#define STATUS3_TRACE 0x100000
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#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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// Not really sure what a "hitmarker" is.
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@@ -204,7 +201,6 @@ extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
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#define HITMARKER_UNK(battler) (0x10000000 << battler)
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extern u32 gHitMarker;
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// Per-side statuses that affect an entire party
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@@ -217,7 +213,6 @@ extern u32 gHitMarker;
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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extern u16 gSideStatuses[2];
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// Battle Actions
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// These determine what each battler will do in a turn
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@@ -267,7 +262,6 @@ extern u16 gSideStatuses[2];
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#define WEATHER_HAIL_ANY (WEATHER_HAIL)
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#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
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extern u16 gBattleWeather;
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#define BATTLE_TERRAIN_GRASS 0
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#define BATTLE_TERRAIN_LONG_GRASS 1
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@@ -280,7 +274,6 @@ extern u16 gBattleWeather;
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#define BATTLE_TERRAIN_BUILDING 8
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#define BATTLE_TERRAIN_PLAIN 9
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extern u8 gBattleTerrain;
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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@@ -339,6 +332,8 @@ extern u8 gBattleTerrain;
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct TrainerMonNoItemDefaultMoves
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{
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u16 iv;
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@@ -346,8 +341,6 @@ struct TrainerMonNoItemDefaultMoves
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u16 species;
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};
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u8 GetBattlerSide(u8 battler);
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struct TrainerMonItemDefaultMoves
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{
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u16 iv;
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@@ -441,8 +434,6 @@ struct DisableStruct
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/*0x1A*/ u8 unk1A[2];
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};
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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struct ProtectStruct
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{
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/* field_0 */
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@@ -481,8 +472,6 @@ struct ProtectStruct
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/* field_E */ u16 fieldE;
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};
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extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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struct SpecialStatus
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{
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u8 statLowered : 1; // 0x1
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@@ -503,8 +492,6 @@ struct SpecialStatus
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u8 field13;
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};
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extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
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struct SideTimer
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{
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/*0x00*/ u8 reflectTimer;
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@@ -521,8 +508,6 @@ struct SideTimer
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/*0x0B*/ u8 fieldB;
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};
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extern struct SideTimer gSideTimers[];
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struct WishFutureKnock
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{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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@@ -535,8 +520,6 @@ struct WishFutureKnock
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u8 knockedOffPokes[2];
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};
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extern struct WishFutureKnock gWishFutureKnock;
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struct AI_ThinkingStruct
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{
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u8 aiState;
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@@ -600,8 +583,6 @@ struct BattleResources
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struct BattleScriptsStack *AI_ScriptsStack;
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};
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extern struct BattleResources* gBattleResources;
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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@@ -629,8 +610,6 @@ struct BattleResults
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u8 catchAttempts[11]; // 0x36
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};
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extern struct BattleResults gBattleResults;
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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@@ -745,8 +724,6 @@ struct BattleStruct
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u8 field_2A2;
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};
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extern struct BattleStruct* gBattleStruct;
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#define GET_MOVE_TYPE(move, typeArg) \
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{ \
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if (gBattleStruct->dynamicMoveType) \
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@@ -859,8 +836,6 @@ struct BattleScripting
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u8 multiplayerId;
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};
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extern struct BattleScripting gBattleScripting;
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enum
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{
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BACK_PIC_BRENDAN,
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@@ -874,7 +849,7 @@ enum
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};
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// rom_80A5C6C
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u8 GetBattlerSide(u8 bank);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 bank);
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u8 GetBattlerAtPosition(u8 bank);
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@@ -956,18 +931,6 @@ struct BattleSpriteData
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struct BattleBarInfo *battleBars;
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};
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern u8 *gUnknown_0202305C;
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extern u8 *gUnknown_02023060;
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// Move this somewhere else
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#include "sprite.h"
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struct MonSpritesGfx
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@@ -982,11 +945,107 @@ struct MonSpritesGfx
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void *field_17C;
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};
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extern struct BattleSpritesGfx* gMonSpritesGfx;
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extern u8 gBattleOutcome;
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extern u16 gLastUsedItem;
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// all battle variables are declared in battle_main.c
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extern u32 gBattleTypeFlags;
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extern struct MonSpritesGfx* gMonSpritesGfxPtr;
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extern u16 gTrainerBattleOpponent_A;
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extern u8 gBattleTerrain;
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extern u32 gUnknown_02022FF4;
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extern u8 *gUnknown_0202305C;
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extern u8 *gUnknown_02023060;
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gActiveBattler;
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extern u32 gBattleControllerExecFlags;
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extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
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extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u8 gCurrentActionFuncId;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gCurrentMove;
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extern u16 gChosenMove;
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extern u16 gRandomMove;
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extern s32 gBattleMoveDamage;
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extern s32 gHpDealt;
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extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
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extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gBank1;
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extern u8 gEffectBank;
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extern u8 gStringBattler;
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extern u8 gAbsentBattlerFlags;
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extern u8 gCritMultiplier;
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extern u8 gMultiHitCounter;
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extern const u8 *gBattlescriptCurrInstr;
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extern u32 gUnusedBattleMainVar;
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
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extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
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extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u8 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT];
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_0202428C;
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extern u16 gSideStatuses[2];
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extern struct SideTimer gSideTimers[2];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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extern u16 gPauseCounterBattle;
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extern u16 gPaydayMoney;
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extern u16 gRandomTurnNumber;
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extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
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extern u8 gBattleOutcome;
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extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
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extern u16 gBattleWeather;
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extern struct WishFutureKnock gWishFutureKnock;
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extern u16 gUnknown_020243FC;
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extern u8 gSentPokesToOpponent[2];
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extern u16 gDynamicBasePower;
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extern u16 gExpShareExp;
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extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
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extern struct BattleScripting gBattleScripting;
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extern struct BattleStruct *gBattleStruct;
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern struct BattleResources *gBattleResources;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_020244B4[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
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extern bool8 gDoingBattleAnim;
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u8 gPlayerDpadHoldFrames;
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern struct MonSpritesGfx *gMonSpritesGfxPtr;
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extern u8 *gUnknown_020244D8;
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extern u8 *gUnknown_020244DC;
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extern u16 gBattleMovePower;
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extern u16 gMoveToLearn;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern void (*gBattleMainFunc)(void);
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extern struct BattleResults gBattleResults;
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extern u8 gLeveledUpInBattle;
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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#endif // GUARD_BATTLE_H
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