Document a bit of anims
This commit is contained in:
@@ -1093,7 +1093,7 @@ const struct SpriteTemplate gUnknown_085928D0 =
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.callback = sub_8100A50,
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};
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const struct SpriteTemplate gUnknown_085928E8 =
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const struct SpriteTemplate gVineWhipSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WHIP_HIT,
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.paletteTag = ANIM_TAG_WHIP_HIT,
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@@ -2336,7 +2336,7 @@ void AnimHyperBeamOrb(struct Sprite* sprite)
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{
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u16 speed;
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u16 animNum = Random2();
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StartSpriteAnim(sprite, animNum % 8);
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -2660,7 +2660,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
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s16 a = sprite->data[0];
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s16 b = sprite->data[7];
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s16 r0;
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sprite->data[0] = 1;
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TranslateAnimHorizontalArc(sprite);
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r0 = sprite->data[7];
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@@ -2675,7 +2675,7 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
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if (sprite->oam.affineParam == 30)
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destroy = TRUE;
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}
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if (sprite->pos1.x + sprite->pos2.x > 256
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|| sprite->pos1.x + sprite->pos2.x < -16
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|| sprite->pos1.y + sprite->pos2.y > 160
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@@ -3748,7 +3748,7 @@ void sub_81009F8(struct Sprite* sprite)
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void sub_8100A50(struct Sprite* sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) == 0)
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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StartSpriteAnim(sprite, 1);
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sprite->callback = sub_81009DC;
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@@ -3770,7 +3770,7 @@ void sub_8100A94(struct Sprite* sprite)
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}
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// Moves the sprite in a diagonally slashing motion across the target mon.
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// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
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// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
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@@ -5350,10 +5350,10 @@ static void sub_8102DE4(struct Sprite* sprite)
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void sub_8102EB0(struct Sprite* sprite)
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{
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int a;
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int a;
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
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{
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a = gBattleAnimArgs[1];
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a = gBattleAnimArgs[1];
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(u16)gBattleAnimArgs[1] = -a;
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}
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@@ -889,7 +889,7 @@ const struct SpriteTemplate gUnknown_08593958 =
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.callback = sub_8105DE8,
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};
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const struct SpriteTemplate gUnknown_08593970 =
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const struct SpriteTemplate gMagentaHeartSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MAGENTA_HEART,
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.paletteTag = ANIM_TAG_MAGENTA_HEART,
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@@ -3286,7 +3286,7 @@ static void sub_810627C(struct Sprite *sprite)
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}
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}
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void sub_81062E8(u8 taskId)
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void AnimTask_HeartsBackground(u8 taskId)
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{
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struct BattleAnimBgData animBg;
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19
src/bug.c
19
src/bug.c
@@ -6,7 +6,7 @@
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void sub_8110368(struct Sprite *);
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void sub_8110438(struct Sprite *);
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void sub_81104E4(struct Sprite *);
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void AnimTranslateWebThread(struct Sprite *);
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void sub_81105B4(struct Sprite *);
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void sub_811067C(struct Sprite *);
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void AnimTranslateStinger(struct Sprite *);
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@@ -90,7 +90,7 @@ const struct SpriteTemplate gUnknown_085969C8 =
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.callback = sub_8110438,
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};
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const struct SpriteTemplate gUnknown_085969E0 =
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const struct SpriteTemplate gWebThreadSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WEB_THREAD,
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.paletteTag = ANIM_TAG_WEB_THREAD,
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@@ -98,7 +98,7 @@ const struct SpriteTemplate gUnknown_085969E0 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81104E4,
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.callback = AnimTranslateWebThread,
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};
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const struct SpriteTemplate gUnknown_085969F8 =
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@@ -124,7 +124,7 @@ const union AffineAnimCmd *const gUnknown_08596A28[] =
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gUnknown_08596A10,
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};
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const struct SpriteTemplate gUnknown_08596A2C =
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const struct SpriteTemplate gSpiderWebSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPIDER_WEB,
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.paletteTag = ANIM_TAG_SPIDER_WEB,
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@@ -247,12 +247,19 @@ void sub_8110438(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_81104E4(struct Sprite *sprite)
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// Creates a single web thread that travels from attacker to target.
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// Used by MOVE_STRING_SHOT and MOVE_SPIDER_WEB in their first move phase.
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// arg 0: x
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// arg 1: y
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// arg 2: controls the left-to-right movement
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// arg 3: amplitude
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// arg 4: if targets both opponents
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void AnimTranslateWebThread(struct Sprite *sprite)
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{
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if (IsContest())
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gBattleAnimArgs[2] /= 2;
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InitSpritePosToAnimAttacker(sprite, 1);
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[3] = sprite->pos1.y;
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44
src/dark.c
44
src/dark.c
@@ -803,17 +803,23 @@ void sub_81144BC(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_81144F8(u8 taskId)
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// Makes the attacker metallic and shining.
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// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
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// arg0: if true won't change battler's palette back
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// arg1: if true, use custom color
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// arg2: custom color
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// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
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void AnimTask_MetallicShine(u8 taskId)
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{
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u16 species;
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u8 spriteId;
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u8 newSpriteId;
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u16 paletteNum;
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struct BattleAnimBgData animBg;
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int var0 = 0;
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bool32 priorityChanged = FALSE;
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gBattle_WIN0H = var0;
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gBattle_WIN0V = var0;
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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@@ -832,7 +838,7 @@ void sub_81144F8(u8 taskId)
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{
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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var0 = 1;
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priorityChanged = TRUE;
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}
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}
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}
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@@ -861,7 +867,7 @@ void sub_81144F8(u8 taskId)
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gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gBattleAnimArgs[1] == 0)
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if (gBattleAnimArgs[1] == 0)
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SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
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else
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BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
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@@ -870,7 +876,7 @@ void sub_81144F8(u8 taskId)
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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gTasks[taskId].data[6] = var0;
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gTasks[taskId].data[6] = priorityChanged;
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gTasks[taskId].func = sub_8114748;
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}
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@@ -879,29 +885,28 @@ static void sub_8114748(u8 taskId)
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struct BattleAnimBgData animBg;
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u16 paletteNum;
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u8 spriteId;
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u8 taskIdCopy = taskId;
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gTasks[taskIdCopy].data[10] += 4;
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gTasks[taskId].data[10] += 4;
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gBattle_BG1_X -= 4;
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if (gTasks[taskIdCopy].data[10] == 128)
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if (gTasks[taskId].data[10] == 128)
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{
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gTasks[taskIdCopy].data[10] = 0;
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gTasks[taskId].data[10] = 0;
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gBattle_BG1_X += 128;
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gTasks[taskIdCopy].data[11]++;
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if (gTasks[taskIdCopy].data[11] == 2)
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gTasks[taskId].data[11]++;
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if (gTasks[taskId].data[11] == 2)
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{
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gTasks[taskIdCopy].data[1] == 0)
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if (gTasks[taskId].data[1] == 0)
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SetGreyscaleOrOriginalPalette(paletteNum, 1);
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DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
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DestroySprite(&gSprites[gTasks[taskId].data[0]]);
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sub_80A6B30(&animBg);
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sub_80A6C68(animBg.bgId);
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if (gTasks[taskIdCopy].data[6] == 1)
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if (gTasks[taskId].data[6] == 1)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
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}
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else if (gTasks[taskIdCopy].data[11] == 3)
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else if (gTasks[taskId].data[11] == 3)
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{
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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@@ -918,7 +923,10 @@ static void sub_8114748(u8 taskId)
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}
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}
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void sub_811489C(u8 taskId)
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// Changes battler's palette to either greyscale or original.
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// arg0: which battler
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// arg1: 0 grayscale, 1 original
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void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
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{
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u8 spriteId;
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u8 battler;
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