Party Size and Num Stats
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@@ -1589,7 +1589,7 @@ static void PlayerHandleGetMonData(void)
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else
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{
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monToCheck = gBattleBufferA[gActiveBattler][2];
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (monToCheck & 1)
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size += CopyPlayerMonData(i, monData + size);
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@@ -1932,7 +1932,7 @@ static void PlayerHandleSetMonData(void)
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else
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{
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monToCheck = gBattleBufferA[gActiveBattler][2];
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (monToCheck & 1)
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SetPlayerMonData(i);
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