Use specific name limits for string limit functions
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@@ -25,10 +25,10 @@ static const s32 sPowersOfTen[] =
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1000000000,
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};
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u8 *StringCopy10(u8 *dest, const u8 *src)
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u8 *StringCopy_Nickname(u8 *dest, const u8 *src)
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{
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u8 i;
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u32 limit = 10;
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u32 limit = POKEMON_NAME_LENGTH;
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for (i = 0; i < limit; i++)
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{
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@@ -42,10 +42,10 @@ u8 *StringCopy10(u8 *dest, const u8 *src)
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return &dest[i];
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}
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u8 *StringGetEnd10(u8 *str)
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u8 *StringGet_Nickname(u8 *str)
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{
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u8 i;
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u32 limit = 10;
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u32 limit = POKEMON_NAME_LENGTH;
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for (i = 0; i < limit; i++)
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if (str[i] == EOS)
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@@ -55,10 +55,10 @@ u8 *StringGetEnd10(u8 *str)
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return &str[i];
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}
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u8 *StringCopy7(u8 *dest, const u8 *src)
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u8 *StringCopy_PlayerName(u8 *dest, const u8 *src)
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{
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s32 i;
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s32 limit = 7;
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s32 limit = PLAYER_NAME_LENGTH;
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for (i = 0; i < limit; i++)
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{
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