Use specific name limits for string limit functions

This commit is contained in:
GriffinR
2021-11-17 22:11:03 -05:00
parent b9fa18bdd4
commit 1b35f9adad
35 changed files with 72 additions and 72 deletions

View File

@@ -25,10 +25,10 @@ static const s32 sPowersOfTen[] =
1000000000,
};
u8 *StringCopy10(u8 *dest, const u8 *src)
u8 *StringCopy_Nickname(u8 *dest, const u8 *src)
{
u8 i;
u32 limit = 10;
u32 limit = POKEMON_NAME_LENGTH;
for (i = 0; i < limit; i++)
{
@@ -42,10 +42,10 @@ u8 *StringCopy10(u8 *dest, const u8 *src)
return &dest[i];
}
u8 *StringGetEnd10(u8 *str)
u8 *StringGet_Nickname(u8 *str)
{
u8 i;
u32 limit = 10;
u32 limit = POKEMON_NAME_LENGTH;
for (i = 0; i < limit; i++)
if (str[i] == EOS)
@@ -55,10 +55,10 @@ u8 *StringGetEnd10(u8 *str)
return &str[i];
}
u8 *StringCopy7(u8 *dest, const u8 *src)
u8 *StringCopy_PlayerName(u8 *dest, const u8 *src)
{
s32 i;
s32 limit = 7;
s32 limit = PLAYER_NAME_LENGTH;
for (i = 0; i < limit; i++)
{