Use specific name limits for string limit functions
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@@ -1647,7 +1647,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy10(battleMon.nickname, nickname);
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StringCopy_Nickname(battleMon.nickname, nickname);
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GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
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src = (u8 *)&battleMon;
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for (size = 0; size < sizeof(battleMon); size++)
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