Use specific name limits for string limit functions
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@@ -252,7 +252,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
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AllocateMonSpritesGfx();
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GetMonData(mon, MON_DATA_NICKNAME, name);
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StringCopy10(gStringVar1, name);
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StringCopy_Nickname(gStringVar1, name);
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StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
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// preEvo sprite
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@@ -474,7 +474,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
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u8 ID;
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GetMonData(mon, MON_DATA_NICKNAME, name);
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StringCopy10(gStringVar1, name);
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StringCopy_Nickname(gStringVar1, name);
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StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
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gAffineAnimsDisabled = TRUE;
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@@ -787,7 +787,7 @@ static void Task_EvolutionScene(u8 taskId)
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gTasks[taskId].tLearnsFirstMove = FALSE;
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gTasks[taskId].tLearnMoveState = MVSTATE_INTRO_MSG_1;
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GetMonData(mon, MON_DATA_NICKNAME, text);
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StringCopy10(gBattleTextBuff1, text);
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StringCopy_Nickname(gBattleTextBuff1, text);
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if (var == MON_HAS_MAX_MOVES)
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gTasks[taskId].tState = EVOSTATE_REPLACE_MOVE;
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@@ -1202,7 +1202,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
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gTasks[taskId].tLearnsFirstMove = FALSE;
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gTasks[taskId].tLearnMoveState = 0;
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GetMonData(mon, MON_DATA_NICKNAME, text);
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StringCopy10(gBattleTextBuff1, text);
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StringCopy_Nickname(gBattleTextBuff1, text);
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if (var == MON_HAS_MAX_MOVES)
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gTasks[taskId].tState = T_EVOSTATE_REPLACE_MOVE;
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