Use specific name limits for string limit functions

This commit is contained in:
GriffinR
2021-11-17 22:11:03 -05:00
parent b9fa18bdd4
commit 1b35f9adad
35 changed files with 72 additions and 72 deletions

View File

@@ -252,7 +252,7 @@ void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u
AllocateMonSpritesGfx();
GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy10(gStringVar1, name);
StringCopy_Nickname(gStringVar1, name);
StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
// preEvo sprite
@@ -474,7 +474,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSprit
u8 ID;
GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy10(gStringVar1, name);
StringCopy_Nickname(gStringVar1, name);
StringCopy(gStringVar2, gSpeciesNames[postEvoSpecies]);
gAffineAnimsDisabled = TRUE;
@@ -787,7 +787,7 @@ static void Task_EvolutionScene(u8 taskId)
gTasks[taskId].tLearnsFirstMove = FALSE;
gTasks[taskId].tLearnMoveState = MVSTATE_INTRO_MSG_1;
GetMonData(mon, MON_DATA_NICKNAME, text);
StringCopy10(gBattleTextBuff1, text);
StringCopy_Nickname(gBattleTextBuff1, text);
if (var == MON_HAS_MAX_MOVES)
gTasks[taskId].tState = EVOSTATE_REPLACE_MOVE;
@@ -1202,7 +1202,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
gTasks[taskId].tLearnsFirstMove = FALSE;
gTasks[taskId].tLearnMoveState = 0;
GetMonData(mon, MON_DATA_NICKNAME, text);
StringCopy10(gBattleTextBuff1, text);
StringCopy_Nickname(gBattleTextBuff1, text);
if (var == MON_HAS_MAX_MOVES)
gTasks[taskId].tState = T_EVOSTATE_REPLACE_MOVE;