Use specific name limits for string limit functions

This commit is contained in:
GriffinR
2021-11-17 22:11:03 -05:00
parent b9fa18bdd4
commit 1b35f9adad
35 changed files with 72 additions and 72 deletions
+7 -7
View File
@@ -1880,7 +1880,7 @@ static u8 GetMonNicknameWidth(u8 *str, u8 whichParty, u8 monIdx)
else
GetMonData(&gEnemyParty[monIdx], MON_DATA_NICKNAME, nickname);
StringCopy10(str, nickname);
StringCopy_Nickname(str, nickname);
return GetStringWidth(FONT_SMALL, str, GetFontAttribute(FONT_SMALL, FONTATTR_LETTER_SPACING));
}
@@ -1942,7 +1942,7 @@ static void PrintPartyNicknamesForTradeMenu(u8 whichParty)
for (i = 0; i < sTradeMenuData->partyCounts[whichParty]; i++)
{
GetMonData(&party[i], MON_DATA_NICKNAME, nickname);
StringCopy10(str, nickname);
StringCopy_Nickname(str, nickname);
PrintMonNicknameForTradeMenu(whichParty, i, str);
}
}
@@ -3266,17 +3266,17 @@ static void BufferTradeSceneStrings(void)
mpId = GetMultiplayerId();
StringCopy(gStringVar1, gLinkPlayers[mpId ^ 1].name);
GetMonData(&gEnemyParty[gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar3, name);
StringCopy_Nickname(gStringVar3, name);
GetMonData(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar2, name);
StringCopy_Nickname(gStringVar2, name);
}
else
{
ingameTrade = &sIngameTrades[gSpecialVar_0x8004];
StringCopy(gStringVar1, ingameTrade->otName);
StringCopy10(gStringVar3, ingameTrade->nickname);
StringCopy_Nickname(gStringVar3, ingameTrade->nickname);
GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, name);
StringCopy10(gStringVar2, name);
StringCopy_Nickname(gStringVar2, name);
}
}
@@ -4479,7 +4479,7 @@ static void BufferInGameTradeMonName(void)
u8 nickname[32];
const struct InGameTrade *inGameTrade = &sIngameTrades[gSpecialVar_0x8004];
GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_NICKNAME, nickname);
StringCopy10(gStringVar1, nickname);
StringCopy_Nickname(gStringVar1, nickname);
StringCopy(gStringVar2, gSpeciesNames[inGameTrade->species]);
}