Use specific name limits for string limit functions
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@@ -868,7 +868,7 @@ static void AskUsePokeblock(void)
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u8 stringBuffer[0x40];
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GetMonData(&gPlayerParty[GetPartyIdFromSelectionId(sMenu->info.curSelection)], MON_DATA_NICKNAME, stringBuffer);
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StringGetEnd10(stringBuffer);
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StringGet_Nickname(stringBuffer);
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StringAppend(stringBuffer, gText_GetsAPokeBlockQuestion);
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StringCopy(gStringVar4, stringBuffer);
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FillWindowPixelBuffer(WIN_TEXT, 17);
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