Document move anims I-S
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@@ -1522,9 +1522,9 @@ void AnimFang(struct Sprite *sprite)
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void AnimTask_IsTargetPlayerSide(u8 taskId)
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{
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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gBattleAnimArgs[7] = 0;
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gBattleAnimArgs[7] = FALSE;
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else
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gBattleAnimArgs[7] = 1;
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gBattleAnimArgs[7] = TRUE;
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DestroyAnimVisualTask(taskId);
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}
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@@ -1532,9 +1532,9 @@ void AnimTask_IsTargetPlayerSide(u8 taskId)
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void AnimTask_IsHealingMove(u8 taskId)
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{
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if (gAnimMoveDmg > 0)
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gBattleAnimArgs[7] = 0;
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gBattleAnimArgs[7] = FALSE;
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else
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gBattleAnimArgs[7] = 1;
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gBattleAnimArgs[7] = TRUE;
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DestroyAnimVisualTask(taskId);
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}
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