Document move anims I-S
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@@ -589,7 +589,7 @@ static void sub_80D5B48(struct Sprite *sprite)
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u8 spriteId;
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u8 battlerId;
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sprite->invisible = TRUE;
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if (!gBattleAnimArgs[0])
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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battlerId = gBattleAnimAttacker;
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}
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@@ -698,16 +698,17 @@ void AnimTask_WindUpLungePart2(u8 taskId)
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}
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}
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void sub_80D5DB0(u8 taskId)
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// To move a mon off-screen when pushed out by Roar/Whirlwind
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void AnimTask_SlideOffScreen(u8 taskId)
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{
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u8 spriteId;
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switch (gBattleAnimArgs[0])
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{
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case 0:
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case 1:
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case ANIM_ATTACKER:
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case ANIM_TARGET:
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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break;
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case 2:
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case ANIM_ATK_PARTNER:
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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{
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DestroyAnimVisualTask(taskId);
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@@ -715,7 +716,7 @@ void sub_80D5DB0(u8 taskId)
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}
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spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
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break;
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case 3:
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case ANIM_DEF_PARTNER:
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
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{
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DestroyAnimVisualTask(taskId);
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