Document move anims I-S
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@@ -245,7 +245,7 @@ static const struct SubspriteTable gUnknown_0853EF40[] =
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{ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
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};
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static const struct SpriteTemplate gUnknown_0853EF48 =
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static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ICE_CUBE,
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.paletteTag = ANIM_TAG_ICE_CUBE,
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@@ -376,7 +376,7 @@ static void sub_80A9E78(struct Sprite *sprite)
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}
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}
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void sub_80A9EF4(u8 taskId)
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void AnimTask_FrozenIceCube(u8 taskId)
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{
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
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@@ -386,7 +386,7 @@ void sub_80A9EF4(u8 taskId)
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x -= 6;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
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spriteId = CreateSprite(&gFrozenIceCubeSpriteTemplate, x, y, 4);
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if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
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gSprites[spriteId].invisible = TRUE;
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SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
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