more battle labels

This commit is contained in:
DizzyEggg
2017-11-26 17:15:28 +01:00
parent 8c30c42c36
commit 1bb5b1fd07
6 changed files with 362 additions and 358 deletions

View File

@@ -120,7 +120,7 @@ extern u32 gBattleExecBuffer;
extern u8 gMultiHitCounter;
extern u8 gBattleMoveFlags;
extern s32 gBattleMoveDamage;
extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern u16 gOriginallyLastPrintedMoves[BATTLE_BANKS_COUNT];
extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
@@ -141,7 +141,7 @@ extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gLastUsedAbility;
extern u8 gUnknown_0203CF00[];
extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT];
extern const u8* gBattlescriptCurrInstr;
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
extern u8 gCurrentTurnActionNumber;
@@ -2751,7 +2751,7 @@ static void BattleStartClearSetData(void)
gLockedMoves[i] = 0;
gOriginallyLastPrintedMoves[i] = 0;
gBattleResources->flags->flags[i] = 0;
gSelectionBattleScripts[i] = 0;
gPalaceSelectionBattleScripts[i] = 0;
}
for (i = 0; i < 2; i++)
@@ -3983,7 +3983,7 @@ static void HandleTurnActionSelectionState(void)
| BATTLE_TYPE_x2000000))
{
RecordedBattle_ClearBankAction(gActiveBank, 1);
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4028,7 +4028,7 @@ static void HandleTurnActionSelectionState(void)
case ACTION_SAFARI_ZONE_BALL:
if (IsPlayerPartyAndPokemonStorageFull())
{
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DAB11;
gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4083,7 +4083,7 @@ static void HandleTurnActionSelectionState(void)
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DB9BA;
gSelectionBattleScripts[gActiveBank] = BattleScript_82DB9BA;
gBattleCommunication[gActiveBank] = 8;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4099,7 +4099,7 @@ static void HandleTurnActionSelectionState(void)
else if (IsRunningFromBattleImpossible() != 0
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_82DAB0B;
gSelectionBattleScripts[gActiveBank] = BattleScript_82DAB0B;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4252,12 +4252,12 @@ static void HandleTurnActionSelectionState(void)
else
{
gBankAttacker = gActiveBank;
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
}
break;
case STATE_WAIT_SET_BEFORE_ACTION:
@@ -4284,12 +4284,12 @@ static void HandleTurnActionSelectionState(void)
else
{
gBankAttacker = gActiveBank;
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank];
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr;
}
break;
}
@@ -5217,11 +5217,11 @@ static void HandleAction_UseMove(void)
gCurrentActionFuncId = 12;
return;
}
else if (gSelectionBattleScripts[gBankAttacker] != NULL)
else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr = gSelectionBattleScripts[gBankAttacker];
gSelectionBattleScripts[gBankAttacker] = NULL;
gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker];
gPalaceSelectionBattleScripts[gBankAttacker] = NULL;
}
else
{